RE: Out of Ammo and Shotguns
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 14 Jul 1999 14:22:32 +1000
Subject: RE: Out of Ammo and Shotguns
The Firepower die in skirmish drops off over each range band. So for a
regular firing a rifle, at short range you roll d8+d10, medium d8+d8,
longe
d8+d6. This increases the odds of 1s.
'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa
> -----Original Message-----
> From: Thomas Barclay [SMTP:Thomas.Barclay@sofkin.ca]
> Sent: Wednesday, July 14, 1999 2:11 PM
>
>From: "Jerry" <jerrym@cvzoom.net>
>Subject: Re: Out of Ammo in FMA
>Actually this whole out of ammo has a beauty in its own.
>Inexperienced troops will more likely roll 1's than experienced
>ones AND firing at longer ranges will more likely result in an
> out of ammo roll.
> ** This last eludes me. Wherein does range act in the equation? I
> thought we were speaking of a quality die and a firepower die. Double
> ones is out of ammo (though I liked the idea of a one die roll
> subsequent to that based on weapon reliablity or troop quality).