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Re: [FMA] Shotgun spread, was Re: [OFFICIAL] FMA playtest version

From: Barry Cadwgan <bcadwgan@f...>
Date: Wed, 14 Jul 1999 06:55:41 +1000
Subject: Re: [FMA] Shotgun spread, was Re: [OFFICIAL] FMA playtest version



Andy Cowell wrote:
> 
> In message
<Pine.SGI.3.95.990713122853.12443A-100000@chass.utoronto.ca>, Kennet
> h Winland writes:
> >
> >	  I wouldn't bother to model "spread effect" for shotguns, as
that
> > is mostly a goofy rpg convention.  In Real Life (TM), the spread is
> > minimal from a combat load of a shotgun.
> 
> I would agree...what if you did something like ignore light cover for
> shotgun targets, shift hard cover to light, and test for suppression
> if you're within 1" of target base at short range, or 2" at medium or
> long?

Sounds better to me, but probably not worth as many points.

-- 
Barry Cadwgan ( BCADWGAN@FL.NET.AU )
http://www.users.fl.net.au/~bcadwgan/homepage.htm
"The end does not justify the means.  
 The end is the sum of the means,
 as the road travelled determines the destination." 
Valijon Starbringer (Hellflower Trilogy, Eluki bes Shahar)


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