[FMA] Shotgun spread, was Re: [OFFICIAL] FMA playtest version
From: Andy Cowell <andy@c...>
Date: Tue, 13 Jul 1999 13:20:44 -0400
Subject: [FMA] Shotgun spread, was Re: [OFFICIAL] FMA playtest version
In message <Pine.SGI.3.95.990713122853.12443A-100000@chass.utoronto.ca>,
Kennet
h Winland writes:
>
> I wouldn't bother to model "spread effect" for shotguns, as that
> is mostly a goofy rpg convention. In Real Life (TM), the spread is
> minimal from a combat load of a shotgun.
I would agree...what if you did something like ignore light cover for
shotgun targets, shift hard cover to light, and test for suppression
if you're within 1" of target base at short range, or 2" at medium or
long?