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Re: Out of Ammo in FMA

From: ScottSaylo@a...
Date: Tue, 13 Jul 1999 12:57:31 EDT
Subject: Re: Out of Ammo in FMA

In a message dated 7/13/99 11:34:42 AM EST, jerrym@cvzoom.net writes:

<< 
 Shoot (no pun intended) that's easy.	Just make a task check to "fix"
the
 weapon.   No use adding a new stat to all the weapons.
 
 J >>
If you add too many it becomes clear as "mud". (Pun intended, I never
make 
accidental ones)


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