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Re: FMA skirmish questions

From: Ground Zero Games <jon@g...>
Date: Mon, 12 Jul 1999 18:32:35 +0100
Subject: Re: FMA skirmish questions

>How detailed are we shooting for with this game?  In an earlier post I
saw
>the suggestion of troop archtypes and perhaps even skill or task lists
come
>up...	Obviously we have the entire range of detail from SGII to
basically
>and RPG here...  So where does Jon and GZG (not to mention we fans and
>players) want this to fall as far as detail level?

A core system that is as fast and simple as we can make it, plus as many
bolt-on extras as people want (like in FT) that they can pick and choose
from.

Jon (GZG)
>
>God bless,
>- Buddy
>
>---------------------------------------------
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>(I'm dead serious!)
>www.alladvantage.com
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>---------------------------------------------
>----- Original Message -----
>From: Barry Cadwgan <bcadwgan@fl.net.au>
>To: <gzg-l@CSUA.Berkeley.EDU>
>Sent: Monday, July 12, 1999 9:25 AM
>Subject: Re: FMA skirmish questions
>
>
>>
>>
>> Thomas Pope wrote:
>> >
>> > Ground Zero Games wrote:
>> > >
>> > > I meant single-shot as in a one-shot disposable, or something
that
>needs
>> > > reloading after 1 shot, eg: a single tube rocket launcher. An
action
>of
>> > > firing with most other weapons is assumed to be several rounds
fired
>anyway.
>> >
>> > That brings up another question.  In a game of this scale it might
be
>> > good to keep track of ammunition in some fashion.
>> >
>> > Perhaps the following could be used: Weapons are rated not in how
many
>> > rounds of ammunition but how many fire actions they have.	Just
keep a
>> > small stack (1-4) of chits with each soldier.  Once they're out,
they
>> > need to spend 1 action reloading (they are considered to have
infinite
>> > reloads however).
>>
>> I'd say adapt the Necromunda game mechanic.	If you roll a botch, you
>> have to roll again to check if you've run out of ammo.
>>
>> This fits in nicely with the system as more experienced troops will
be
>> expected to have better fire discipline and possibly carry 'extra'
ammo
>> over the their basic load.
>>
>>
>> --
>> Barry Cadwgan ( BCADWGAN@FL.NET.AU )
>> http://www.users.fl.net.au/~bcadwgan/homepage.htm
>> "The end does not justify the means.
>>  The end is the sum of the means,
>>  as the road travelled determines the destination."
>> Valijon Starbringer (Hellflower Trilogy, Eluki bes Shahar)
>>

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