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On 12-Jul-99 at 09:21, Barry Cadwgan (bcadwgan@fl.net.au) wrote:
>
>
> I'd say adapt the Necromunda game mechanic. If you roll a botch, you
> have to roll again to check if you've run out of ammo.
Much as I avoid GW games, this mechanic and the scatter mechanic were
wonderful ideas.
Roger Books
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