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Re: ALIENS in FMA.

From: Ground Zero Games <jon@g...>
Date: Sun, 11 Jul 1999 23:25:37 +0100
Subject: Re: ALIENS in FMA.

>Hello All:
>
>	I've convinced my utterly anti-SGII/DSII gaming group to play a
test
>game of FMA.  In order to hold their attention, I decided to run a game
>based on an old standard:  ALIENS!  I've got more that enough ESU figs
>and Leading Edge Aliens figs to run a decent skirmish.  (What I would
>love to do is come up with a mock-up of the hive in the atmospheric
>processor and re-create the first Marine/Alien skirmish.  But I don't
>have the time or the money for that.)
>
>	I came up with the following ideas for the bugs:  Either a 12"
Move and
>d12 armor, or 10" move and d10 armor.	(I'm leaning for the latter.)
>Although bugs have experience levels for close combat and such, they
>don't make reaction test, nor can they be surpressed.	How does that
>sound.
>
>	As soon as I find time, I'll post stats for the various weapons
found
>in the Tech Manual.  Until then, I need a nap.
>
>	Oh yeah... Jon!  What about flame throwers?  How are we to
handle
>those?

Carefully, and nozzle end towards the bad guys......  :-)
(Sorry, I REALLY can't resist a straight line like that....)

Serious answer: dunno yet... any good ideas?

Jon (GZG)
>--
>Later,
>Mark A. Siefert
>
>	""One qualify of life that I've pursued with absolute
consistency
>	 is the liberty to do whatever the hell I want.  I was always
>	 willing to die for that liberty and now you're saying that's
>what
>	 I've got to do?  Well I was prepared for it all along--now
gimme
>	 back my goddanmned cigar!""
>
>					--L. Neil Smith
>					"Pallas"
>
>E-MAIL: cthulhu@csd.uwm.edu		 WWW:
http://www.uwm.edu/~cthulhu
>=======================================================================
==

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