Re: ALIENS in FMA.
From: Ground Zero Games <jon@g...>
Date: Sun, 11 Jul 1999 23:25:37 +0100
Subject: Re: ALIENS in FMA.
>Hello All:
>
> I've convinced my utterly anti-SGII/DSII gaming group to play a
test
>game of FMA. In order to hold their attention, I decided to run a game
>based on an old standard: ALIENS! I've got more that enough ESU figs
>and Leading Edge Aliens figs to run a decent skirmish. (What I would
>love to do is come up with a mock-up of the hive in the atmospheric
>processor and re-create the first Marine/Alien skirmish. But I don't
>have the time or the money for that.)
>
> I came up with the following ideas for the bugs: Either a 12"
Move and
>d12 armor, or 10" move and d10 armor. (I'm leaning for the latter.)
>Although bugs have experience levels for close combat and such, they
>don't make reaction test, nor can they be surpressed. How does that
>sound.
>
> As soon as I find time, I'll post stats for the various weapons
found
>in the Tech Manual. Until then, I need a nap.
>
> Oh yeah... Jon! What about flame throwers? How are we to
handle
>those?
Carefully, and nozzle end towards the bad guys...... :-)
(Sorry, I REALLY can't resist a straight line like that....)
Serious answer: dunno yet... any good ideas?
Jon (GZG)
>--
>Later,
>Mark A. Siefert
>
> ""One qualify of life that I've pursued with absolute
consistency
> is the liberty to do whatever the hell I want. I was always
> willing to die for that liberty and now you're saying that's
>what
> I've got to do? Well I was prepared for it all along--now
gimme
> back my goddanmned cigar!""
>
> --L. Neil Smith
> "Pallas"
>
>E-MAIL: cthulhu@csd.uwm.edu WWW:
http://www.uwm.edu/~cthulhu
>=======================================================================
==