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Re: Mines

From: Ground Zero Games <jon@g...>
Date: Fri, 9 Jul 1999 18:55:36 +0100
Subject: Re: Mines

>In a message dated 7/9/99 11:33:17 AM EST, schoon@aimnet.com writes:
>
><<
> I kind of like the idea of beefing up a mines a bit, but before we go
> hog wild with this we should look at what we want mines to really do.
>
>
> A 2d6 mine IS beefed up, but it also has the capacity to obliterate
> anything up to a Frigate in one blow. Do we want this?
>
>  >>
>
>
>A Naval mine is able to take out a frigate in one blow right now,
today. Is
>it unrealistic to have it do that in the future? I don't know. Back in
the
>days when we played a lot of Star Cruiser ships had "sub munition
dispenser"
>which dropped "mines" in the area of the target which engaged the
target
>which one shot x-ray detonation lasers. Very effective one shot weapon.
These
>were NOT capable of taking out a ship in a whack. Mines that simply
blow up
>are not likely to be effective in space warfare, because too much of
the
>blast effect goes in directions that do not focus the damage against
the
>target.
>
>By using a detonation laser instead as the weapon in the mine, in FT
terms
>you would have a one shot high power beam weapon that would attack the
target
>when it moved into range and be expended with that attack. That should
not
>overbalance the game, I should think. It might be the best way to look
at
>"mines" in space. IMHO. of course.

I think, (without referring back to the book) that that is exactly how I
described the mines originally in FT2....

Jon (GZG)

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