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Re: FMA Skirmish question

From: Ground Zero Games <jon@g...>
Date: Thu, 8 Jul 1999 08:39:01 +0100
Subject: Re: FMA Skirmish question

>You don't think we gzg-l people could get a complete run-down of the
Beta
>FMA Skirmish rules, do you?  :o)

When I get the time to organise them into a useable external-playtest
version, maybe.... of course, I COULD always put the Fleet Book 2 on
hold
while I did that, if you REALLY want....  <GRIN!!>

Jon (GZG)
>
>God bless,
>- Buddy
>
>---------------------------------------------
>Get paid for surfing the Web!
>(I'm dead serious!)
>www.alladvantage.com
>Referral #: BXL-474
>---------------------------------------------
>----- Original Message -----
>From: Ground Zero Games <jon@gzero.dungeon.com>
>To: <gzg-l@CSUA.Berkeley.EDU>
>Sent: Wednesday, July 07, 1999 5:39 PM
>Subject: Re: FMA Skirmish question
>
><snip>
>>
>> This is one of the major things that has come up in recent in-house
tests
>> of the "OFFICIAL" FMA skirmish rules (yes, they DO exist, in a kind
of
>Beta
>> test version at the moment); it didn't seem right to have a fiigure
-even
>> if multiple-suppressed - just "freezing" in the open, especially in
the
>> middle of a city street (we've been testing thisi in an urban
setting). At
>> present, this is the (UNTESTED) possible solution:
>>
><snip>

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