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Replies to 4 various posts

From: "Thomas Barclay" <Thomas.Barclay@s...>
Date: Fri, 25 Jun 1999 16:34:46 -0400
Subject: Replies to 4 various posts

Here are my running replies:
---------------------------------
I was wondering if anyone had any ideas on what to do about the Aliens
and
the Predator in SGII?  Any ideas on Psychology and such?  Anyone got
any
actual rules available somewhere?

- -Kelvin....

-> Stuart Murray used to have some Colonial Marines rules. I'd be
surprised if he didn't have some idea on Xenos.
----------------------------------
From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
Subject: RE: SG2 Thoughts or Ideas - Long

With the Overwatch, I wouldn't use any of the varients; make it an all
or
nothing affair.  Set it using a re-org action & nominate a target
point (if
no sightline) or a target unit that is visible.  The unit gets 1
activation
to fire with after either their targets 1st action or second action,
or when
a valid target moves within 3" of the target point or between the
target
point and the unit.
This should reduce the chances for abusing the activation rules, as
the way
I read your current ones, the unit can move, set overwatch & then make
2
(split) fire actions by using only the 1 activation.

-> Not quite. Try this: Unit moves, then it can only set a single
overwatch. If it wants to put saw and rifles (for example) on separate
overwatch, it must use 1 action each. So it couldn't also move. You
don't "gain" in this technique, you just change when your fire action
happens a bit.
-> As to using a target point - I had that, but it (even with dummies)
gets easy to drive around by the enemy. And as someone pointed out,
you should be able to react to anything you can see. Or at least to
try to.

The sniper spotting rules could probably be simplified down to a
Quality
roll using a TL equal to the range (ie: range band 2 = TL+2), this
should
speed it up while still giving defender a chance to not lose their
officers.

-> Actually, after talking to Adrian Johnson, I realized that a
specialty sniper is different from a squad marksman. The specialty
sniper is assumed to have a spotting action inherent in his own
actions. Try this:

Specialty sniper: Full standard sniper.

Squad Marksman: May fire as part of squad for a dice (FP of rifle
minus 1 shift). May fire alone, and can use double range bands but can
never pick a target. (He's not the specialist sniper).

Snipers Without Spotters: 1 negative shift on sniper/marksman FP.
Spotter helps fix this. Also allows spotter to fire on his own as
second sniper action or to overwatch in case someone tries to take out
the sniper. Spotter fire reveals hidden sniper unless he too has
silenced/flashidden weapon.

Protection for individuals: Fire at any officer, saw gunner, marksman
etc. is different than fire at a squad. When the sniper fires, he
declares if he is firing at the individual or the squad (he may not
hit the individual and may hit the squad, but it is his intention that
matters here). If it is an individual, they get the "individual"
benefits - which I think are a one die range shift outward due to the
difficulty of sniping individual targets.

The stealthy sniper movement could be made easier by simply using the
IP
test.  If it is passed, the sniper can move their hidden counters 6",
if he
fails, then the sniper is revealed unless no unit has LOS to any of
the
original positions.

-> Good thought. But I'd make him roll a d6 or d4 to move. I think it
would always be a combat move of sorts.

--------------------------------------------
From: "Tom McCarthy" <tmcarth@fox.nstn.ca>
Subject: Re: [SGII]  Aliens and Predators in SGII

Anyone know how to reach Stuart Murray ?  He's run 2 fun Aliens SG2
games at
GZG ECCs.

-> Stuart Murray <smurray@aecom.yu.edu>  IF IT STILL WORKS. He may
have ended up back in the UK.
----------------------------------------------
From: "Scott Spieker" <scspieker@fiberstream.net>
Subject: [SG2] Opinion Poll

Hi,
    I had seen the pictures of the Kravak on the GZG catalog pages.
>From
what I can tell, they look like a combination between Predators and
Kafers
from the 2300AD game.  Can anyone (especially Jon) confirm/deny the
relationship?  The images aren't really that good so it is hard to
tell.

-> I have a bunch. They look like Predators pretty darn closely.
Nicely crafted figs too. They could pass for kafers at need. I think
the FCT marines might pass for 2300 style US marines too.

-> The pics do them an injustice.

---------------------------------------------
Yeah well they look enough for me. Actually someone I know picked up
some
25mmish Predator figures and set up a playset of rules with the Gauss
Rifle
carrying Kra'Vak as Juves and the Predator figures as the Mature
Hunter
types.

Owen G

-> Idea thief! (apparently fools seldom differ, or geniuses often
think along the same lines). I just got some of the excellent Predator
figs and I'm using them as a KV offshoot. The KV in my GZGverse
combine the nastiness of alien tech (good grav tech used for grav
tanks and railguns) with plenty of nasty biotech. They are a little
UberAlien but hey, that's what fun is all about! :)
------------------------------------------

I am planning to take the feedback provided by Brendan and Adrian and
some others and put together a final copy of my SG2 ideas (scrap some,
modify others) and post them shortly. Will post the URL when it is
ready. Maybe if Sunday night is boring..... :)

Tom.

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