Re: FT Design
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Wed, 19 May 1999 18:50:26 +0200
Subject: Re: FT Design
Some days ago, Jesse Casey wrote:
> Weapon
>
------------------------------------------------------------------------
> Plasma Jet Cannon
> Mass: 6 Cost: 20
> Single Arc Only
> ShortRange: 2"-8"
> MediumRange: 8"-14"
> LongRange: 14"-20"
>
> Damage potential as a combination of range and duration.
> short range: 9pts 1st turn, 6pts 2nd turn, 3pts 3rd turn
> medium range: 7pts 1st turn, 4pts 2nd turn, 1pt 3rd turn
> long range: 5pts 1st turn, 2pts 2nd turn
>
> Screens reduce damage by one point per level.
>
> Like a squirt of acid, which splashes and splatters, clinging to the
victim,
> the Plasma Jet eats away the armor, hull, and structure of the
target.
> (Threshold checks caused by hull ruptures and high energy discharge.)
Um. You didn't include any to-hit mechanism for this one... if it uses
a Wavegun template it'd probably be OK, but if it hits automatically it
is *WAY* too powerful.
> ===========================================
> System
>
------------------------------------------------------------------------
> Ground Assault Company
> Mass: 10 Cost: 52
> Drop Bay [Mass: 6]
> Dropship [Mass: 5]
> 4 Class-3 APC (2 Squads of 2 Fireteams each)
> Troop Barracks [Mass: 4]
> 40 CombatTroops + 10 SupportTechs
A strict reading of the DSII ground vehicle design rules (which are
cinda assumed in the FT/DSII interface rules you're using here) doesn't
allow 4 fireteams/elements to be put into a Size-3 vehicle.
Are the vehicles permanently stored in the shuttle? Otherwise I get a
Mass of 11 for the entire company. Similarly I get the cost to 17, not
52: 2 for the bay + 10 for the shuttle + 5 (for the vehicle and troop
areas). Are the troops the remaining 35-36 points?
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry