Re: FH Machine People
From: Laserlight <laserlight@c...>
Date: Fri, 23 Apr 1999 21:02:11 -0400
Subject: Re: FH Machine People
>your proposed AI rules seem to neglect this aspect; for instance,
nowhere
>is there any provision for concentrating your forces on a single enemy
>target, as i usually do when i play. i see no reason why that couldn't
be
>added, but i think it would be very hard. good luck!
You could have planning tiers:
1st tier: Engage closely/skirmish/fightin withdrawal
2nd tier: Squadrons disperse fire among small targets/concentrate fire
on
large targets
3rd tier: individual ship maneuvers
>> The Machine People would have no missiles
>could you explain the reasoning behind this?
a) any material which could go into missiles, could also go into another
ship
b) for solitaire, I'd have to be the Machine People side guessing where
to
place the missiles to hit the Alarishi ships, also played by me. It
gets
tough to maintain the schizophrenia needed.
c) if I want fragile missile-bearing ships, I'll fight Islamics.
Machine
People gives me a chance to square off with a completely different type
of
opponent--sort of like NSL, but more so.
>> probably strong hulls and armor.
>
>i suppose if they don't need all those corridors, then bulkheads can be
a
>lot stronger.