Re: [FT]Variable Fire Arcs...
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Mon, 22 Mar 1999 21:45:10 +0100
Subject: Re: [FT]Variable Fire Arcs...
Donald Hosford wrote:
>>> > Arc Value
> > Weapon 2 3 4 5 6 7 8 9 10 11 12
> >
> > >>Class 2 Beam 1 - (2) - - (3)>>
> >
> > Balance problem here. [snip] I wouldn't go below Mass
> > 1.333 for a single-arc Class-2 - 1.5 seems to play OK for a
120-degree
> > broadside arc... but both of these require Mass fractions, and I
don't
> > want that at all.)
> >
>
> The only other way to balance this, is to entirely redo the weapon
> tables....Another major change...Oy!
You'd need to multiply all Masses (including those for hull integrity
boxes and armour) by at least 3, preferrably 6 or more, to get the
necessary detail. That'd allow you to fine-tune the other weapons a
little better as well.
But for simplicity's sake I'd agree with the "negligible turret mass
for fewer than 3 arcs" explanation :-/
> > >>Submunitions pack (1) 1 1 1 1 2>>
> >
> > No way. In this way a 5-arc sub-pack (which is very nearly
identical to
> > a 6-arc sub-pack in capabilities, except when you don't maneuver)
costs
> > exactly as much as a 1-arc sub-pack (which is quite a bit harder to
hit
> > with). Balanced, you say?
> >
>
> Balanced? (hehehehe...sorry for the laughter) The table needs
> adjustment. What I assumed when I wrote it:
> Any weapon may be mounted on an aiming mechanizium.
> There are three basic ways to aim a weapon:
> A) Fixed-mount
> B) Turreted-mount
> C) Nozzle-mount
Yep. So how do you nozzle-mount small, comparatively badly-guided
missile packs (aka sub-munition packs)?
> Please note: The system has recieved Very little Playtest... How
much
> can one person playtest something and still recieve some good data?
> Or get board? :)
Depends entirely on how long you've been playing, and how much
modifying you've done during that time :-/
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry