Re: Schoon's KV Playtest Designs
From: John Leary <john_t_leary@p...>
Date: Mon, 15 Mar 1999 17:36:32 -0800
Subject: Re: Schoon's KV Playtest Designs
Robertson, Brendan wrote:
...Snip...JTL
> KV fighters ignore screens! (MT pg 26).
> This makes them more efficient than human attack fighters when
attacking
> screen-2 ships. I certainly don't want to meet KV heavy attack
fighters
> as they would have an average damage of 6 pts/turn for 6 turns (36
> points) [ignoring casualties] against any human ship, which is better
> than torpedo fighters (10.5 pts)
>
XXX
If your PDS people are that bad, you deserve what you are about to
recieve.
I am certain the Kra'Vak high command really does not care about
the
problems of the humans when they are trying to kill each other, and
likewise the humans about the Kra"Vak when they try to kill each other.
But the truth of the matter is that the 'K' no longer have the
armor/screen effect from the MT rules either. This reduction should
be enough of a change to warrent the retention of the 'K' fighters 'as
is', at least until some playtesting has been completed. JTL
Silly argument to demonstrate that the 'K' are now inferior:
The largest ship on the 'K' site hitting with 4 type three RG and
doing triple damage (the maximum) will do 36 points of damage.
This is not enough to destroy the largest human ships in a single turn.
The smallest human scout hitting with a single type one beam can
destroy the largest Kra'Vak ship in a single turn of fire. (However
remote the possibility, it could be done.) Yet another crisis to deal
with!
XXX
> KV standard fighter is a Heavy fighter but costs the same as a human
> standard fighter. The interpretation also allows you to build the
usual
> advanced fighter types on top of the KV standard (H).
XXX
Yes, on page 26 of the MT book, these are the stated rules for the
Kra'Vak fighters.
The problem seems to stem from the doubling of the endurance stat
not from the fighters themselves. JTL
XXX
Bye for now,
John L.