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RE: [FT] KV Fighters

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 15 Mar 1999 17:01:15 +1100
Subject: RE: [FT] KV Fighters

Suicide vs fighters is partly ramming, partly explosive debris from all
those unstable munitions.  You don't necessarily have to be touching
your target to take them down in a nuclear fireball.
That's why the defending squadron resolves it's shooting first, before
they try to ram/explode.  This balances it out, as the attackers are
more interested in getting *really* close to make sure of the kill, than
their own survival (they're going to die anyway...).

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
Cmdr Robertson - GCV Southern Skies [BC3000AD]
Task Force Admiral Rollins - CNS Waterloo [MKW]
Fleet Admiral Doyle - NKV Vesuvius [La Fayette Incident]
Gunslinger, Emperor & all-around demigod. 

-----Original Message-----
From:	Los [SMTP:los@cris.com]
Sent:	Monday, March 15, 1999 2:58 PM

Robertson, Brendan wrote:
> In a dogfight, Fa'Tk'San Squadrons can EITHER dogfight as normal or
> 'suicide' & ram enemy fighters.  When 'suiciding', enemy fighters
> resolve their attack first, before the ram is resolved.  Any surviving
> Fa'Tk'San fighters then ram or detonate their onboard explosives.
> Obviously, regardless of the outcome, the squadron is completely
> destroyed.
> 1-3 = 1 fighter kill, 4-5 = 2 fighter kills, 6 = 3 fighter kills +
> reroll (normal rerolls as per FB)
> Against Heavy fighters, 1-4 = 1 kill, 5 = 2 kills, 6 = 3 kills.

It just seems that it is NO easier to Ram an enemy fighter than it is to
shoot it down. (Any time reading about fighter combat or any simulator
time
will show that up in a heart beat.) So it seems to me a dubious rule.
However the Suicide rule vs big ships sounds legit.

Los


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