Prev: RE: [DS2] DS2 Lite Next: RE: [DS2] DS2 Lite

RE: [FT] A thought on that vector movement problem

From: "Tim Jones" <Tim.Jones@S...>
Date: Fri, 12 Mar 1999 10:00:18 -0000
Subject: RE: [FT] A thought on that vector movement problem

I agree with Beth. It isn't broken and its not an *abuse* but a
legitimate
property of the abstraction.

In vector movement you *do* have additional thrust of half of your main
drive.
Its just not on the SSD for backward compatibility with cinematic.

This can be used to increase your maximum main drive acceleration should
you so
require. The disadvantage of using the burn, rotate 90, thrust, sequence
is you
may well be facing the wrong way to use your weapons, but its very good
for
running away. Its also a fairly obvious tactic.

We can thus agree to disagree. Core rules shouldn't change, they are
*published* and this isn't SFB (or Java) with radical changes at
every release.

Vector restriction optional/house rules can be applied in Scenario
briefing
where appropriate.

-= tim jones =-

Prev: RE: [DS2] DS2 Lite Next: RE: [DS2] DS2 Lite