Schoon's KV Playtest Designs
From: "Tim Jones" <Tim.Jones@S...>
Date: Fri, 12 Mar 1999 08:38:17 -0000
Subject: Schoon's KV Playtest Designs
Schoon wrote (in Content-Type: text/enriched; charset="us-ascii"
probably due to
cutting
and pasting):
Ah the KV design schism grows ever wider ;-) It is *good* to experiment
though
and this
is only minor twiddling really.
There is about to be a 31000 point playtest of the initial gzg-l KV
design
system.
One interesting discussion was on fighter types. An possible
interpretation of
the
MT rules gives you the KV fighter Heavy status for free. That is a KV
standard
fighter
is a Heavy fighter but costs the same as a human standard fighter. The
interpretation also allows you to build the usual advanced fighter
types on top
of the KV standard (H).
My interpretation was you had to pay the cost of the Heavy FG up front,
but
allowing
certain advanced types could be allowed, with perhaps exceptions for
heavy and
fast.
This is because the effects of a Heavy Heavy fighter are indeterminate
and
probably unbalancing and a Fast Heavy fighter seemed conceptually wrong.
I proposed a cost structure:
MASS Point Cost
Standard (H) 6 MASS x 5 30
Interceptors 6 MASS x 5 30
Attack 6 MASS x 6 36
Long Range 6 MASS x 6 36
Torpedo 6 MASS x 7 42
It would be nice to resolve these issues too.
-= tim jones =-