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Re: [FT] Houserules for bringing MT missiles into FB

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Sun, 7 Mar 1999 12:12:39 +0100
Subject: Re: [FT] Houserules for bringing MT missiles into FB

Beth wrote:

> Missiles
> 
> The following is a set of rules to upgrade the 'More Thrust' missiles
found
> in the More Thrust supplement on page 2.

And in the FB1 Mass and Points Cost Table, p. 11 :-)
 
> Launching missiles.

> One ship may launch any number of missiles, subject only to the 
> number of missiles the ship is carrying.

I'd add in the same provisio as for SMs (only in the FAQ, IIRC - not
explicitly stated in FB1): It has to have at least one working FC to
launch any missiles of either kind.

> Attacking (or defending against) missiles.

> Class 1-beam batteries and screening fighter groups can also engage
> attacking missiles, for each battery a score of 5 or 6 will kill the
> missile. For each fighter in the group roll a D6, if a 5 or 6 is
scored
on
> any of the dice rolled the missile is destroyed.

Since an MT-style missile is about as large as a fighter I'm sorely
tempted to let fighters use their normal anti-fighter hit rolls here.
(Well, OK, Class-1s too, but they already hit fighters on 5 or 6 <g>)

> Optional rule; if desired, players can use salvo missiles as a long
range
> missile defence. 

Only if you allow salvo missiles to target fighters IMO. (Especially if
you consider MT missiles to be smaller than fighters, which the
fighter-vs-missile hit numbers suggest!)

> Missile attacks.
> 
> A missile can attack any target within 6 MU (3MU if employing optional
> rules while using 'vector movement')

Since you allow secondary movement for the MT missiles, the "3mu" range
vs vector-moving targets is pretty much irrelevant IMO. On the first two
turns it reduces the missiles' aquisition envelope from 18 mu to 15mu... 

> Missile Types.   (sorry this table is going to mess-up in the
conversion
> from word doc to email txt file)

Yep :-/

> Type		Mass Cost	Move	Endurance
>'Normal'	2	6	18	3	
> EMP	2	6	18	3		
> Needle	2	6	18	3

Apart from my intense dislike of the Needle missile (if a 2-Mass system
with a dedicated firecon is able to inflict on average 1/3 point of
damage and has a 17% chance of knocking its target system out, I just
don't see how a missile smaller than the ship-mounted beam and lacking
the support of the FC could possibly have a 50% chance to kill its
target
system in addition to an average damage more than 10 times higher...),
I'm not sure I agree with these movement rates. (I'm not sure I disagree
with them either, mind!) The MT missiles are as fast as MT Fast
fighters;
this version is slower than Standard fighters :-/ OTOH, giving them a
movement allowance of 36mu might be a bit over the top <g>

Later,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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