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[DS2] MDCs Nukes and Ogres

From: j a c <journeyman2000@j...>
Date: Wed, 3 Mar 1999 10:57:40 -0500
Subject: [DS2] MDCs Nukes and Ogres

Ok, heres a first shot at the railgun weapons used in Ogre/GEV.

Rockwell CAP-Nuke anti BPC rail weapon

Early in 2010, Rockwell devised a new weapon to counter the development
of the new BPC armor.  Using a powerful mass driver, the weapon propels
a
tiny, sub critical nuclear charge at extremely high velocity.  On impact
with a hard target (BPC armor plate, concrete wall, etc.) the CAP
(Collapsing Armor Piercing) round uses the force of the impact to
compress the fissionable material and create a fast nuclear reaction
(ie.
BOOM).	

CAP-Ns in DS2

Essentially, the CAP-Nuke is a tiny (and I do mean tiny) nuclear charge
that relies on its impact with a target to set it off.	It is NOT a tac
nuke.  Therefore, in order to model it in DS2 terms, I've combined the
MDC with the DFFG.  The CAP-Nuke has the range of the MDC, with the
damage capacity of the DFFG.  There are also several types of weapon,
with ranges that are not dependent on weapon class.  Here they are:

CAP-N
Type	Class	Close	Med	Long	Cost	Ogre/GEV unit
I	1	15	30	---		LGEV
II	2	15	30	---		GEV
III	3	15	30	---		SHVY
IV	4	15	30	---		HVY
V	5	15	30	---		none noted in Ogre Minis

The missiles tanks used a GMS styled weapon, which used a terminal boost
to get the warheads up to speed just before impact.

CAP-Nm
Type	Class	Close	Med	Long	Cost	Ogre/GEV unit

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