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First Scenario

From: "John M. Atkinson" <john.m.atkinson@e...>
Date: Mon, 01 Mar 1999 09:37:06 -0500
Subject: First Scenario

This scenario was run Friday night.  Kra'Vak were run by Kr'rt, and John
Wilkes (not on list) ran the Imperials.  Both sides were more or less
kept in dark about the other's intentions, capabilities, and victory
conditions.  The Kra'Vak were told this was a surprise encounter in
territory they thought secure.

NRE Summary:
In late 2184 the NRE captured a Patrol Cruiser somewhat intact.  12 EMP
missles will do this.  Unfortunately, all the computers were blown out,
and so all they got was the basic hardware and some prisioners. 
Comparing hard-copy backups and interrogating the prisioners, the NRE
learned of a refueling station within striking distance.  More
importantly, they learned there were no warships on station as the K'V
believed the area secure.  They launched an immediate Trojan Horse
operation using their Patrol Cruiser, with Human technology wired in to
replace destroyed components.  The refitted ship was unarmed, but could
transport a full company of Stratores--elite Powered Armor troops.  To
make a long story short, they took the station and are busilly ripping
out anything electronic and loading it onto a fast transport (Thrust 6
medium freighter, basically).  There's a full Heavy Battle Squadron and
a Destroyer Squadron guarding them while this is carried out.  The
intention is to destroy the station before leaving (assume the station
has 100 Damage Points and no shields or armor.	Only system which
requires a system check is the reactor.)  Then the Recon Corvette picks
up some incoming blips. . . 

Kra'Vak Summary:
The squadron is coming in to refuel prior to commencing probing
operations against the Hu'Man clan Rho'Ma'Oi.  As far as they know there
is no enemy activity in this sector.  But then long-range sensors pick
up a lot of ships, including one bigger than any K'V ship assigned to
this sector so far. . . 

Setup: K'V set up on one side of table in desired formation, at vector
up to 2xthrust of slowest ship.  NRE set up on other side, velocity and
vector at player discretion.  Board is floating.  If the K'V move 100
inches forward from their start position, they come within sensor and
range of the station.  Station has a Kra'Vak refueling ship, a Patrol
Cruiser, and a Human Fast Transport docked to it.  Not transmitting or
acknowledging any commo.  The refuelling ship is streaming air.  A ship
which gets too far away from the station to 'float' the board and keep
the station on the board (once the station is on the board in the first
place) is considered to have broken off.  Action all takes place within
the Jump Limit.  Neither player will have access to other's summary or
victory conditions.  Kra'Vak Victory Conditions will not be revealed
entirely until the station is in sensor range and he realizes what is
going on.

Victory Conditions:
NRE:   It will take ten turns to load all the computor equipment. 
Primary Objective: Offload the computors and get that Fast Transport out
of here!  Secondary Objective: Preserve the Patrol Cruiser and your
capital ships.

Kra'Vak Objective:  You don't have the fuel to go home.  This is victory
or death time.	Objective is to preserve your capital ships--these are
precious resources of the Clan Warfleet.  (Note:  If K'V player either
recaptures the refuelling vessel, or has escorts intact, he can skim the
gas giant for enough fuel to go home, at least.  Further operations in
this sector are out of the question, regardless).

Order of Battle
NRE:
HvyBatRon 4: 1xDNL, 2xCG, 1xCME, 1xCMG, 1xCRS, 2xInterceptor Squadrons 
DesRon 5: 2xDDL, 2xDDG, 1xDDE 
Mandatores Task Force: 1xPatrol Cruiser, 1xFast Transport

K'V
Squadron 322 OOB
1xDreadnought
1xLight Carrier
1xHeavy Cruiser
1xHunter
2xDestroyers
2xFrigates
2xCorvettes
6xHeavy Fighter Squadrons

All these are using the designs on my home page.  Patrol Cruiser is
missing it's weapons and is limited to 1/2 thrust for maneuvering.  

I don't have a play-by-play, but in general terms, The Kra'Vak came in
slowly and cautiously, and engaged the Imperial squadron, which was also
moving slowly.	The Imperials totally flubbed their SML shots, and so
they kinda got smashed.  The Dreadnought went down in about two turns of
fire concentrated on it.  The Imperials spread their fire among the
smaller ships, whacking (IIRC--I didn't take notes) all the escorts. 
The Kra'Vak fighters were also causing considerable trouble as
well--Kr'rt remarked he wasn't used to having fighter superiority.  The
CME was a priority as soon as Kr'rt found out what it was, and it went
down in short order.  By the time the Imperials managed to disengage,
they had lost all but a CG and the destroyer squadron (only one of whose
ship's was damaged somewhat).  However, the BatRon did delay the Kra'Vak
long enough to load 80% of the computor parts and the Kra'Vak were
moving so fast toward the station that when they set off on a tangential
vector, the Mandatores could escape.

Kra'Vak decisive victory (and they got the prize) on the tactical side. 
Strategically, it was probably a good trade--alien tech for a handful of
ships, but the price was damned steep.

John M. Atkinson


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