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Re: [FT] Gunboats - points cost??

From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Thu, 18 Feb 1999 15:21:38 -0500
Subject: Re: [FT] Gunboats - points cost??

I've been in agreement with most comments on the gunboats so far. I
think it's pushing the fighter miniaturization PSB to the limit.

Approach it another way: Think of a gunboat as a double fighter. 
- Base cost of 6 per gunboat
- Gunboat takes 2 hangar spaces instead of 1. It can have 2 standard
weapons (Fighter Beam Weapons) or 1 FBW + Interceptor armament or 1
FBW+1torp or 2 torps, etc.
- Base cost is 6/gunboat, Heavy is +4, LR +2 etc. (just double the cost
per regular fighter mods).
- Say it has an endurance of 10, but using both weapons on attack chews
1 end each.
- It takes 2 hits from PDS and/or fighters to kill, 1 from Class 1's. If
hit by 1 PDS or fighter, The gunboat as a whole takes a threshold check.
If it fails, one system (drive, weapons, endurance, chosen randomly) is
damaged. Drive hit reduces move to 12", Weapon hit takes all wepons
offline, Endurance hit reduces endurance by 1/2 round up.

If you want to add FTL capability, add 1 more to bay space and +10 or so
points per boat for balance.

2 more Quatloos

Noam


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