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Re: [DS2] ADS/PDS vs SLAM

From: "Andrew & Alex" <Al.Bri@x...>
Date: Tue, 16 Feb 1999 13:14:29 +1300
Subject: Re: [DS2] ADS/PDS vs SLAM

Brian Bell <bkb@beol.net> wrote:
>Do PDS/ADS work against SLAMs? It is not mentioned in the rules.
    No, because SLaM overloads or saturates PDS and ADS. See page 9.

>I see the following options:
>1) ADS/PDS do not work against SLAMs because the SLAM is an area attack
>(like an artillery attack). This also explains why ECM & Stealth is not
>effective vs SLAM (p.	8)
    SLaM isn't an area effect weapon like artillery, though it can hit
multiple targets in an area. See page 9 and 30.

>2) Use the AFV's Fire Control for the SLAM guidance and resolve as GMS.
    No. SLaM are unguided missiles and are high volume. Therefore ECM
and
PDS are ineffective. Recall that versus GMS, ADS fire control is reduced
by
one die type for each GMS, in excess of one, fired at by the ADS. See
page
31. A dozen SLaM missiles fired in one burst from a SLaM system reduces
the
ADS fire control to nothing.

>3) As #2 but roll for a number of attacks equal to the size of the
SLAM.
>That is, a SLAM/3 would count as 3 missiles (each draw 1 chit damage),
>SLAM/4 as 4 missiles, and SLAM/5 as 5 missiles.
    Interesting as an alternative mode for SLaM. Perhaps as a house
rule?

>4) ADS/PDS do not have a noticable effect on SLAM attacks. The sheer
>volume of missiles in a SLAM attack makes it impossible for a ADS/PDS
>system to intercept all of the missiles. This also explains why Stealth
>is not effective vs SLAM (p.  8)
    Stealth is effective versus SLaM. Page 9 is slightly in error, I
believe. This line should read something like:
    "... and as they are unguided they cannot be 'spoofed' by ECM; this
makes the SLaM pack a very effective weapon versus even high-tech
enemies."
    The "and Stealth" has been removed in this correction.

Andrew Martin
Shared email: Al.Bri@xtra.co.nz ICQ: 26227169
Blind See-Saw, DSII, DSII FAQ, GZG-L email FAQ, FUDGE, UY, MSH & WBG:
    http://members.xoom.com/AndrewMartin/

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