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Re: [DS2] Anti-Tank guns

From: "Andrew & Alex" <Al.Bri@x...>
Date: Thu, 11 Feb 1999 21:17:22 +1300
Subject: Re: [DS2] Anti-Tank guns

John M. Atkinson <john.m.atkinson@erols.com> wrote:
>Steel Panthers is really starting to get on my nerves.
    Be careful. It may become a US Army requirement to use SPII. From
the US
Army Armour magazine on the Fort Knox web site:

Using Computer Wargames
To Train at the Co/Tm Level
by Captain Darren P. Fitz Gerald and Captain James E. Ward
...
This article describes how commercial
computer wargames might be used at the
company/team level as an additional or
alternative training tool and to address
the feasibility of fielding commercial
wargames for training soldiers at company
level and below.
...
Two of the computer wargames currently
available that can be used to train
at the company/team level are Steel Panthers
II, from SSI, and TacOps, from Arsenal
Publishing. Both are ground warfare
simulators employing a modern database
of weapons and equipment in an
effort to accurately depict modern tacti-cal
combat.
Steel Panthers II allows you to portray
any of the major military powers and
contains virtually all of the equipment
fielded from the end of World War II to
today. The game’s strengths lie in its
graphics and sounds, providing the user
with detailed icons for each piece of
equipment and accurate battlefield sound
effects. Another strength of Steel Panthers
II is the flexibility of its battle editor.
The user can create his own maps,
orders of battle, and tactical situations, as
desired. One drawback to Steel Panthers
II is that its reliance on “turn-based”
play — where one player moves and/or
shoots all of his equipment and then the
other player, or computer, does the same
— does not accurately depict the fluidity
of the modern battlefield.
...
By using the respective game’s scenario/
battle editors, each may be used to
simulate any number of tactical situations
at the CO/TM level. As an example,
consider the breaching of a tactical
obstacle. Prior to going to the field for
CO/TM lane training, a company commander
can use the game as a walk-through
rehearsal of the breaching operation.
He can create or load a map that
represents the nature of the terrain his
unit is preparing to train on, and then he
can create an order of battle representing
the task organization of his CO/TM. Additionally,
he can also dictate the composition
and disposition of the OPFOR and
the layout of the obstacle for the scenario.

There's more in the actual article. Plus lots of other interesting
articles.

:-)

Andrew Martin
Shared email: Al.Bri@xtra.co.nz ICQ: 26227169
Blind See-Saw, DSII, DSII FAQ, GZG-L email FAQ, FUDGE, UY, MSH & WBG:
    http://members.xoom.com/AndrewMartin/

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