Re: ARRRGHHHH!!! ( Was Re: Rules for BFG/FT Conversion.)
From: John Crimmins <johncrim@v...>
Date: Tue, 02 Feb 1999 00:14:21 -0500
Subject: Re: ARRRGHHHH!!! ( Was Re: Rules for BFG/FT Conversion.)
At 12:37 PM 2/1/99 -0600, you wrote:
>On Mon, 1 Feb 1999, John Crimmins wrote:
>
>> > TOTAL MASS: 160
>> > ^^^
>> > You are off by 15 MASS.
>>
>> It was...it was...a test, yeah, that's the ticket! A test of your
ship
>> building abilities! You passed with flying colors...now, if you will
>> excuse me, I need to bang my head against a nearby wall.
>
> Ouch... Why don't you just use a calculator, pencil, and paper
in
>the future. You'll make fewer errors and there is less of a chance of
>brain damage.
It...soothes me. And I see such pretty colors!
>> Have you ever gamed with a guy who just *likes* to ram? Even when it
makes
>> no sense at all? Just because it's "cool"? Some people are like
that.
>> Normal people, I agree, need some kind of incentive. Are you going
to keep
>> the "Crew must roll to avoid panic" rule?
>
> No, I haven't yet. But that's more or less the point of these
>rules; to make ramming a more appealing tactical option and to mold the
>game to fit the BFG universe.
> Panic rule? Where is that in the FT rules?
Badly phrased on my part. It's in the original FT rulebook, under the
ramming section. Basically, when a ship attempts to ram the player must
roll 1d6. On a six, the ram occurs. On any other result, the crew
refuses
to go through with it.
John X Crimmins
johncrim@voicenet.com
"...is one of the secret masters of the world: a librarian.
They control information. Don't ever piss one off."
--Spider Robinson, The Callahan Touch.