Re: [long!] Battlefleet Gothic: Demo at White Marsh
From: Aaron Teske <ateske@H...>
Date: Mon, 25 Jan 1999 22:41:56 -0500
Subject: Re: [long!] Battlefleet Gothic: Demo at White Marsh
At 08:41 PM 1/25/99 -0500, you wrote:
>Nice review, Aaron!
Thanks. If I get time, I'll rework it into something a bit more
coherent,
but we'll see what happens. Though I'll keep the original up,
certainly....
>Aaron Teske wrote:
[Winchell aka Nyrath]
>>Nice guy, but he has lots of eyes
>> about his person.... ^_-
>
> Well, what can I say? One of my hobbies is being eccentric.
^_^
> (Black shirt and pants, rainbow suspenders and an eyeball
> belt buckle, ring, and eye-in-a-triangle pendant.
> I did notice Aaron looking apprehensively at my attire
> out of the corner of his .... eyes..)
<grin> Not apprehensive, just eye-preciating your outfit. ^_-
>> (This from a little blurb sheet Nyrath
>> and I both grabbed out of the box, after asking Robin if we could
have
'em.)
>
> We both were admiring the blurb sheets while admitting that
> it would be nice to have one. Aaron was the one who got
> up the courage to ask Robin.
Well, hey, they had four in there. Now, if I'd just tried asking about
getting a sample cruiser, to show off at GZG-ECC.... (And I'm fairly
serious here, it just didn't occur to me until I was an hour up the
road.
<sigh> Missed opportunities....)
> I think the box cover would make an excellent poster,
> the little picture at the GW web site does not do it justice.
For a somewhat larger (600x400 or so) picture, try
"http://www.hicom.net/~teske/sfleet/bfg-pics.html", which also has the
Imperial and Chaos fleets from the back of the flyer.
And if anyone wants the ~1200x800 original scan of the front of the
flyer,
just drop me a line....
>> Alright, I think that's enough of the rules for now; I'm probably
more
>> rambling on them than anything else, and it's really pretty simple in
spite
>> of what you may think. ^_^;
>
> On the whole, the rules are more streamlined than FT,
> with the corresponding degradation in the "chrome" and
> available options. Offhand I'd say that FT is more
> detailed, while BG plays quicker.
>
> My only uneasiness is the fact that FT is *already*
> known for being a fast playing game. This would
> make BG a game that you could teach to a bright
> eight year old in ten minutes.
Well, the Chaos vs. Imperials, certainly; both sides have the same
weapons
types, if different ranges. Adding in the Eldar and Ork ships will
likely
make things a little more complicated, especially with the varying speed
of
the Eldar and their weapons, and the "Kustomizing" Ork ships can
undergo.
(Extra Meks for damage control -- you get one roll in the end phase per
'hit' left on the ship, repairs effective on a '6' and no need to
allocate
beforehand -- and bigger gunz or more shooty gunz and whatnot.)
>> The Chaos
>> ships all have somewhat curvy heads... kinda hard to explain, I'll
try and
>> get the pictures up.
Unfortunately, I forgot that the Chaos cruiser isn't in the Chaos war
fleet, though you do get a look at a couple other ships.
> The heads almost looked like they were made of titanic wood
> laths, as if the ships were cathedrals made of wood with
> no dry-wall put on.
Or maybe an inside-out cathedral...?
>From the top, the heads looked like
> fat spear-points. They are curvy from the side.
Yup.
>> The Ork ships typically have jaws on the front, from what
>> I could see, but manage to be fairly different. Hopefully, there's
lots of
>> bitz with the Ork ships so they're more customizable. ^_^
>
> Don't forget that small blocky Ork ship with the
> huge drill-bit for a nose...
Oh, yes. The *proper* race to use a giant drill bit... the only truly
dedicated ramming ship in the game, though I remember Andy mentioning
that
Imperial ships did get a bonus to ramming because of the reinforced
front
armor.
[Keeping the standard cruisers customizable]
> Use some of that magnetic tape they use to make refrigerator
> magnets out of.
Very good point! Thanks. ^_^
> And remember that one of the "weapon sections" is
> a fighter launch bay.
Yup!
> (Fighters and bombers are considered "ordinance".
> I imagine this doesn't help the moral of the pilots)
<grin> Actually, they're prolly happier than their FT relations -- they
only have to attack once before they're handwaved back onto their
mothership into a full squadron again, if the launching ship has the
reloads for 'em.
>> Andy's hoping to get Ork and Eldar
>> battleships out fairly quickly, and is apparently working on rules
(and
>> maybe minis) for Space Hulks. ("Ooh! Cooties!" said Nyrath.... ^_^
)
>
> Yep. Imagine a pitched battle being suddenly put on
> hold as a Gene-Stealer infested Space Hulk drifts into the area.
> "RUN AWAY!! It's got Cooties!"
^_^
Or maybe fight a battle with a Space Hulk, trying to disable it before
it
reaches the planet... and one option is to use boarding torpedos filled
with Marines and/or Terminators (or Colonial Marines... hmmm...
genestealers? How about Aliens!) to try and take key points, which
segues
nicely into a Space Hulk (or Stargrunt! ^_^ ) game....
Aaron Teske
ateske@HICom.net
LAUNCH DAY!
A totally unprovoked attack on peaceful neighbors. Must be the race
file. Does strange things.
--Rick Kujecko, on the War Monger PRT in Stars!