Re: [FT] PBEM Firing Orders
From: Jerry Han <jhan@c...>
Date: Mon, 25 Jan 1999 19:21:44 -0500
Subject: Re: [FT] PBEM Firing Orders
-MWS- wrote:
>
> Seeing how much fun the four Showdown participants are having, I have
a
> question regarding the firing order game mechanics in PBEM games -
after
> movement do you try and simulate the normal initiative/fire-by-ship
sequencing
> in the regular rules, or do you have all of the players write all of
their
> firing orders and then apply the results simultaneously? The former
mimics a
> "live" game at the expense of real-life timer-per-turn, while the
latter
> speeds up game play at the expense of the original game mechanics. I
can see
> both styles as being valid.
Hello!
I'm running Showdown, so I guess I can comment here. (8-) I prefer
simultaneous fire, even in real-life games. I've never liked the
'initiative' system of resolving fire because, on the scale that
I think most starship games operate on, a split-second reaction
difference (or
even a several second reaction difference) doesn't change how the
damage is done in any significant way.
However, I have seen PBeM games where initiative was important;
basically
a 'Fleet Admiral' would decide on what order the ships would fire in,
and
take things from there.
Thanks,
J.
--
/ Jerry Han - CANOE Canada - jhan@canoe.ca -
http://people.canoe.ca/jhan \
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The opinions expressed are mine, and not necessarily those of CANOE
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