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Re: Battlefleet Gothic Report

From: Thomas Anderson <thomas.anderson@u...>
Date: Mon, 25 Jan 1999 11:37:03 +0000 (GMT)
Subject: Re: Battlefleet Gothic Report

On Sun, 24 Jan 1999, Aaron Teske wrote:
> At 11:24 PM 1/24/99 -0500, Donald Hosford wrote:
> >> >Does it still use the "Square map spaces"?
> >>
> >> Not at all.  Free ranging, though bounded both in borders and max
thrust of
> >> the starships.
> >
> >Does that mean the ships manuever like in FT?
> 
> Kinda-sorta.

i've been pondering on gw -> gzg migration paths recently; i have a
friend
who's deeply into most things gw, but is otherwise quite intelligent. i
know that if he really got to know some non-gw games (gzg being the 
easiest to come by, and providing a total solution with ft/ds/sg), he 
would realise how bad gw stuff (mostly) is and be much better off.

it's hard to persuade people to give one system up and start another
simply on the back of argument, testimony or one or two games - people
are
to used to what they play. if there was a series of steps, where each
one
was quite non-threatening, it would be a lot easier. i was thinking
something like pure epic -> epic with ds2 morale rules -> epic with ds2
morale and fire rules -> ds2 with epic units -> pure ds2. the same could
be applied to 40k/sg (maybe) and BFG/ft.

any thoughts on this? i know it's a bit off to try and evangelise people
like this, but i feel it's necessary.

oh, and munitions are also known as ordnance. not ordinance - that's to
do
with priests. of course, i haven't seen BF Gothic, so i'm assuming you
are
talking about munitions not priests; knowing pudding workshop (and what
is
the origin of that term?), it could be either.

Tom

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