[FT-AAR] comment NAC/NI AAR
From: John Leary <john_t_leary@p...>
Date: Sat, 23 Jan 1999 15:39:19 -0800
Subject: [FT-AAR] comment NAC/NI AAR
Stop the car?? This is a car chase! I went through considerable trouble
to set this up. wrote:
>
Indy/Noam,
I had thought to add comments to Indys AAR, but then I thought
again.
Assumptions/Comments/Questions not necessarly in that order.
Information gained from the AAR:
Range reduction per level of stealth
type max range reduction per level of stealth
class 3 = 24 = 6 inches
class 2 = 16 = 4 inches
class 1 = 8 = 2 inches
stealth effect = 16% range reduction/level
also acts as a screen/level
Question: What is the mass/cost of this 'stealth' device.
(Is it a combined two screens and ECM package from FT/MT)
Comment: While I do experiments in the rules/weapons areas frequently,
I do not suprise the people I play with. I advise them that I am trying
out something new and that it may or may not work.
Comment: The 'offset arc' is a tactic for a 'one of' game and is not
usable for a campaign game. Indy, I would suggest you try a couple
of 'Trial by Combat' ships in the next meeting. The replacement of
the PDAF with Enhanced sensors will double the sensor range to 120
inches. (MY house rules)
Comment: Fast ships, I like fast ships.
Sustained attack concept:
I agree with the concept because it is logical to presume
the fighter can follow the target. (The same thing happened in the
'Forge Worlds' game.)
Awaiting a reply.
Bye for now,
John L.