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Re: Q Ship Module, was Re Jump Ships

From: DracSpy@a...
Date: Fri, 22 Jan 1999 18:19:30 EST
Subject: Re: Q Ship Module, was Re Jump Ships

In a message dated 99-01-22 08:43:50 EST, you write:

<< Tell me suh, what might those statistics be in FT2/MT?  The NCS finds

 itself a bit short on vessels at this time, and would be interested in 
 purchasing some of yore fine Q-modules.   >>
The lattest one that I did was as fallows:
Mass			50
Average Hull	      15
Level 1 Screen	      3
Class-1 		  1
Fire Control		  1
Thrust 4		 10
20 Cargo	       20

This is for hostile areas
For non hostile areas you can get ride of some of the weapons and up the
cargo
or speed.
-Stephen


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