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Re: Q Ship Module, was Re Jump Ships

From: Samuel Reynolds <reynol@p...>
Date: Thu, 21 Jan 1999 20:00:54 -0700
Subject: Re: Q Ship Module, was Re Jump Ships

>In a message dated 99-01-21 18:50:22 EST, you write:
[snip]
 
>How would you do the missile packs from HH?
>-Stephen
 
You mean the missile pods?
 
I'd make them thrust-1 ships just big enough to hold
SMRs. No armor, eggshell hulls, no FTL, and no other weapons.
 
1 SMR -- Mass 6, 22 points, 1 damage point -- 22 points/SMR
2 SMR -- Mass 10, 38 points, 1 damage point -- 19 points/SMR
3 SMR -- Mass 14, 54 points, 1 damage point -- 18 points/SMR
4 SMR -- Mass 19, 73 points, 2 damage points -- 18.25 points/SMR
 
Too bad you can't call them un-crewed and get back some
points.
 
- Sam

________________________________________
Samuel Reynolds
http://www.primenet.com/~reynol
reynol@primenet.com
samuel_reynolds@csgsystems.com

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