RE: [FT] Accel/Decel in cinematic movement
From: Nathan Pettigrew <nathanp@M...>
Date: Wed, 20 Jan 1999 13:04:02 -0800
Subject: RE: [FT] Accel/Decel in cinematic movement
In the games I have played (mostly PBEM) all course/speed changes happen
in
the same turn.
Thanks,
Nathan
> -----Original Message-----
> From: Ken Martin [SMTP:martin@zso.dec.com]
> Sent: Wednesday, January 20, 1999 1:08 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: [FT] Accel/Decel in cinematic movement
>
> Hey, guys, I'm taking a poll.
>
> I have a question about when acceleration is applied in Full Thrust
> cinematic movement. Does it affect the ship's velocity in the turn in
> which the thrust is used, or does it affect the ship's velocity for
the
> *next* turn?
>
> I've played FT with several different people, and it's been about a
> 50/50 split which way it goes. I've read the movement rules in FT2
> several times, and it's not explicit. I counted three places that
> implied it affects this turn's V, and one place that implied it
affects
> next turn's V, along with several completely ambiguous statements. I
> don't have my book with me or I'd quote 'em.
>
> Personally I don't care too much either way, except that I happen to
> love fighters. And using the FB fighter movement rules it gives a
huge
> advantage to fighters if thrust affects the next turn's movement
instead
> of this turn's movement. Therefore, I prefer having the delta-V
happen
> immediately, not wait a turn. You may ask, "why?" when it hurts my
> effectiveness, and the answer is that I think fighters are more than
> effective enough without the additional advantage of knowing exactly
how
> far every ship on the board is going to move, even if you don't know
> where they're turning.
>
> So, for those of you who use cinematic movement, which way do you
play?
>
> Thanks,
> --Ken Martin
> martin@zso.dec.com