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Re: REALLY, REALLY BIG SHIPS

From: DracSpy@a...
Date: Mon, 11 Jan 1999 00:06:37 EST
Subject: Re: REALLY, REALLY BIG SHIPS

In a message dated 99-01-10 23:48:58 EST, you write:

<< OK, since I'm not the only one who likes REALLY, REALLY BIG SHIPS
(sorry, I
 had to do it....), here is a couple of ideas for "why" and a couple of
good
 ideas for "why not".  
 "why"
 *  It's an alien vessel, it got lost / mis-jumped / decided to look for
 it's lost whales / whatever.  It just happened to wander into manned
space.
  Fight ensues.  Could give a good reason for that big a** beam.  Maybe,
for
 anime players, a class 16 to those 50' tall aliens is "standard".
 http://netnow.micron.net/~ericski/scenario2.html for a game that I'm
 currently planning.
 *  It's a simulator ship and the battle is a virtual training
excercise.
 Sort of a Kobashi-Maru incident.  "Cadet you're faced with a 1/4 of a
 million ton ship.  Your frigate is ready to engage.  What do you
do...."
 *  Planetary seige ship.  Bunch of marines, some drop ships,
streamlined
 hull, and a big drive.  I just landed a brigade (or whatever) on your
planet.
 http://netnow.micron.net/~ericski/scenario.htm for a game where I did
just
 that.
 *  You got a really good deal on a Star Destroyer platic model and you
just
 happen to think it will fit in nicely as an FSE super ship.  
 
 "why not"
 *  Two needle hits and you're no longer able to maneuver.
 *  One needle hit and you're no longer able to jump.
 *  I can get a whole bunch of 199 point missile barges (1 thrust,
fragile
 hull, 20 MT missiles, not much else) that each have 20 emp or needle
 missiles for the  same as your supership.  How many can you stop before
 they take out your ability to maneuver / escape?
 *  Under the current system, you can only launch 2 fighters per turn.
 You're not going to be defending against all of mine very well.....
 
 
 Just some thoughts.  Take as you want.... >>
Good points, it was a sim, alto there is a section of a shipyard that is
off
limits and is  is filled with the frame of a ship that is realy big... I
just
wonder what you would think of a carrier that has 48 fighter bays (288
fighters) and a lot of other stuff, alto that is a multi section super
ship
for FT2?
-Adm. Sir Stephen F. Kaylee, commander 14th NAC fleet
P.S. the name of the ship was: R.N.S. Mauler


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