Prev: Re: GZGL FH Guide to the Colonies Next: Re: FTFB: Scenerio + Q?'s

FTFB: Scenerio + Q?'s

From: Charles Choukalos <chuckc@b...>
Date: Thu, 07 Jan 1999 14:05:56 -0500
Subject: FTFB: Scenerio + Q?'s

Has anyone drawn up tech levels of ships/equipment/hull for their games.
 
I'm
thinking of running a conquest campaign... kinda like risk with ftfb.  
But,
I'd like to simulate third world powers that have lesser technology.  I 
was
thinking of saying something like....

tech - 1:  (sub-light)
	class - 1 beams, pdaf, firecon, missles(MT-nuculear only),
armor,
	cargo, hanger bays, ships boats, streamlining.

	Largest Hull: 40  Largest Practical: 20

tech - 1+: (ftl)
	as tech-1, plus ftl drives ( both tug and normal )

tech - 2:
	as tech-1, plus:
	class - 2 beams, adaf, missles(MT-emp and needle), ...
	screen -1 ...

	Largest hull: 100  Largest Practical: 60
tech - 3:
	as tech-2, plus:
	class - 3 beams, screen - 2, needle beam .... 

	Largest Hull: 250  Largest Practical: 200

Or possibly breaking tech into seperate groups and handling them 
differently.
I was also going to classify the ftfb's powers into the tech chart, and 
then
hack up a couple of minor races to be less technologically evolved and 
hence
easier to anhilate...  Does anyone else like the idea of the NSL Ernheld

frigate
jumping into a minor system and being ambushed by some low tech military

ships
that see the frigate as a battleship in their eyes?  While they try 
firing their
mighty pds systems at it?  Anyway, just some crazy ramblings.

Oh well....... here's another fleshed out thought/scenerio.  Does anyone

rember the "day of the Juggernaught".... it was a Star Frontiers: Knight

hawks
scenerio in Dragon magazine eons ago.... well, here's a small revamp of 
it.

-------------------------------------------
Free-Cal Tex Scenerio's
------------------------

#2:	"He's At it again ..."

	Unknown Vessel (Free-Cal Tex Forces)
	------------------------------------
	1 JuggerNaught Class SCCS "JuggerNaught"
	  with full complement of heavy fighters

	NAC Forces
	----------
	1 Fleet Carrier (normal Fighters)
	2 Minerva/A Class frigate
	1 DD

	ESU Forces
	----------
	1 Vorchesky CA
	2 DD's

	IDEA
	-----

	Jason Gates the IX's various computer mega corporations were 
becoming
	boring and predictable.  In an effort to spice up his life, he 
decided
	to help Free Cal Tex assert its independence by building them a 
new
	class of vessel.  In a stolen momemnt of inspiration Gates 
designed the
	mighty JuggerNaught based on this old program called Win98 that 
was
	just a huge monstrosity.

	While the ship was being built, he was pushing a new 3D Virtual 
Reality
	Video Game to "recruit" punk teens to crew his massive ship.  
After
	convincing his "crew" that it was all just a super realistic
video
	game... he ordered them to attack the research station Eureka!	
To do
	so however ment entering the hotly contested Rio Grand star 
system.
	Currently the Star System was hotly contested between the NAC
and
	ESU forces.  Both had partial sector fleets that were attempting

to
	keep each other tied up while they waited for reinforcements to 
arrive.
	The ESU in particular were really edgy since they were
outgunned.
	Gates decided that Free Cal Tex should receive the system, since

they
	had some really nice beaches.  It also seemed fitting too, Gates

did
	need another Tax write off.

	Special Rules
	-------------

	For each ship using Active Sensor in a turn that is within 18"
of
	JuggerNaught roll 1 die.  For each fighter group that is within
6"
	of JuggerNaught roll 1 die/2.  Add up all of the dice roles for 
each
	force.	If Forces Cooperte (NAC and ESU) they can add up their 
dice
	to determine information level.

	<10   Unknown Ship... Mass, thrust levels, screen levels all
known
	<20   Human Origin Ship (above) + weapon systems and bearings
	<30   Id'd as Jason Gates Vessel..... That schmuck!
	      Congrats you just figured out the ships origin.

	Victory Conditions
	------------------

	There are 3 fleets, each fleet scores victory seperately.

	NAC
	---
	2 pts for carrier surviving
	1 pt for at least 1 escort surviving
	2 pts for all escorts surviving
	1 pt for teaming up with ESU
	5 pts for destroying JuggerNaught
	1 pt for forcing JuggerNaught to flee
	2 pt for Discovering the Truth About JuggerNaught's Origin and
	     successfully escaping

	7+  Decisive Victory
	5+  Significant Victory
	3+  You blew it...
	< 3 So you think you can command a starship huh?

	ESU
	---
	2 pts for Vorchesky surviving
	1 pt for at least 1 escort surviving
	2 pts for all escorts surviving
	1 pt for teaming up with NAC to destroy JuggerNaught
	5 pts for destroying JuggerNaught
	1 pt for forcing JuggerNaught to flee
	2 pt for Discovering the Truth About JuggerNaught's Origin and
	     successfully escaping
	2 pt for Getting the NAC forces Destroyed and either
	     (1) Discovering Truth About JuggerNaught's Origin
	     (2) Destroying JuggerNaught

	7+  (+ Destroy NAC forces) => You're the Man... instant
Promotion
	7+  Decisive Victory
	5+  Significant Victory
	3+  You blew it...
	< 3 So you think you can command a starship huh?

	JuggerNaught
	------------

	Decisive Victory     Anhilate all opposition with no survivors
	Significant Victory  Enemy forces lose 1/2 their force before 
fleeing
	Draw		     Enemy forces flee with less 1/2 losses
	Significant Defeat   Enemy forces discover your identity
	Decisive Defeat      Enemy forces discover your identity and
lose
			     less then 1/2 their forces

	Historic Outcome
	----------------

	The NAC and ESU forces were in the middle of a heated verbal 
exchange
	when the Unknown vessel entered the system.  Both Forces held 
their
	ground seperated out of weapons range and watched the Unknown 
vessel
	Approach ESU forces.  Slightly outside of weapons range the 
Unknown
	Vessel begain discharing Fighters.  The Ensuing fight with the
ESU
	was particularly bloody and furious.  The NAC forces chose to 
join the
	fight after the ESU CA was destroyed.  More furious combat
ensued
	resulting in the loss of the entire ESU fleet, both NAC 
Minerva/A's
	and serious loss of the NAC fighter forces.  The Unknown Vessel
	was seriously damaged and had both its drive and FTL knocked
out.
	However serious damage to the Carrier and a crippled NAC DD
ended 
a
	possible chase before it begain.  The JuggerNaught hurtled off 
into
	space with NAC forces having only discovered that it was indeed
of
	human origin and made most of their ships look really punny and 
weak.

	Special Ships
---------------------
JuggerNaught Class SCCS
hull 400: average ( 120 dp )
ftl
thrust - 2
weapons:
screen-2
28*armor
12*pdaf
adaf
6*firecon
6*ftrbay (heavy fighters)
6*class-3 beams(2*fh,2*rs,2*ls)
2*p-torp(fh)
6*class-2 beams(3*rs,3*ls)
5*class-1 beams

tmf: 400 cost: 1179 + 180 (fighters) = 1359
---------------------

Tell me what you think.

Chuck

Prev: Re: GZGL FH Guide to the Colonies Next: Re: FTFB: Scenerio + Q?'s