RE: [DS] Air Superiority Rules
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 17 Dec 1998 15:15:05 +1100
Subject: RE: [DS] Air Superiority Rules
Looks good.
I would probably make it +20% BPV for enhance & +40% for superior, this
should balance it across all Aerospace sizes (small CAP fighters, big
ground attack fighters).
If they jettison their external ground attack ordinance, it should be
permanent, as how do you improve performance without getting rid of
weight?
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
They seek him here, they seek him there;
Those Frenchies seek him everywhere.
Is he in heaven or is he in hell?
That damned elusive, Pimpernel.
- 'The Scarlet Pimpernel', Baroness Emma Orkzy
-----Original Message-----
From: Ndege Diamond [SMTP:nezach@earthlink.net]
Here is an off the cuff/back of the envelope idea I have for Air
Superiority in DS. It is a bit simpler than some of the house rules on
the
web.
When building an Aerospace vehicle add the following options to the
points
value system:
Enhanced Maneuverability +200 points (Aerospace only)
Superior Maneuverability +400 points (Aerospace only)
Units with external weapons (DFO pods or SLAM packs) have their die type
shifted down as well. Units may jettison their external weapons prior
to
the intercept roll and use the normal die type but if they do the
external
weapons are unusable for that turn. (or should they loose them for the
entire game?)