Prev: DS Conversions Next: Re: [FT][SG][DS] Canada, the US Civil War II, and the structure

Re: The Captain's Game

From: "Denny Graver" <cyberdruss@c...>
Date: Thu, 17 Dec 1998 03:25:08 -0000
Subject: Re: The Captain's Game

NICE ONE.  Too tired to read fully.  A good start
-----Original Message-----
From: Robertson, Brendan <Brendan.Robertson@dva.gov.au>
To: 'GZG-L@csua.berkely.edu'
<IMCEAX400-c=AU+3Ba=TELEMEMO+3Bp=AUSGOVDVA+3Bo=VIC+3Bdda+3ASMTP=gzg-l+28
a+29
CSUA+2EBerkeley+2EEDU+3B@dva.gov.au>
Date: 17 December 1998 01:52
Subject: The Captain's Game

>Several exercises to test the candidate's skills using a real ship
>before confirming promotion to a captain of the list.	 All damage
>carries over, but optional repairs can be undertaken; roll 1 beam dice
>(open ended), this is the amount of damage repaired minus 1 for every
>system you repair. (No damage control between battles.)
>*****
>Training Ship 'Kobyasha Can-do'
>Mass: 44
>FTL: Std
>Main Drive: 6
>Damage Track: 13; [oooo/oo*/ooo/oo*]
>Firecontrols: 3
>Pulse torpedo (F)
>Class-2 (AP/FP/F)
>Class-2 (F/FS/AS)
>Class-1 (6-arc)
>2 x PDS
>
>*****
>Challenge 1: Gunnery Range (can be run as a solo game).
>
>Setup: 8 beacons are deployed as a slalom run.  Each beacon has 1 hit.
>*----10----*----10----*----10----*
>30 MU
>*----10----*----10----*----10----*
>
>The captain starts speed 10, 10 MU from the centre of the 'gate' & has
5
>turns to destroy all 8 beacons.
>It is possible to simply burn down the centre & rely on gunnery, but it
>only takes 1 miss to fail.  The more common tactic is to 'slalom' from
>one side of the course to the other, maximising weapons.
>
>*****
>Challenge 2: Rogue Asteroid (can be run solo)
>Terrorists have sent an armed asteroid on a ballistic course towards an
>inhabited planet.  Your mission is to destroy it before it impacts on
>turn 6 .
>Setup: Your ship starts 40 MU away on the opposing vector (the planet
is
>8MU behind you) at speed 8.
>Asteroid stats: Speed - 8.
>Mass: 25, Strong hull, Hits: 10; [ooo/o*o/oo/o*]
>Weapons: Firecon, Class-3 (6-arc), Class-2 (6-arc), Class-1 (6-arc),
>PDS.
>
>*****
>Challenge 3: Hammer & Anvil (2 or 3 players needed)
>You have been ambushed by 2 enemy frigates running silent.  Destroy the
>enemy, while minimising losses.
>Setup: 2 frigates (any frigate from FTFB) are deployed 25 MU on either
>flank, crossing your 'T' (90 degrees to you own course) at speed 8. 
You
>are at speed 8 also.  There is no time limit to this scenario, but you
>must survive it.
>
>*****
>Challenge 4: Scrambled Eggs.
>This challenge is simple.  Survive your own promotion party!
>
>*****
>
>
>
>
>
>'Neath Southern Skies
>http://users.mcmedia.com.au/~denian/
>*****
>They seek him here, they seek him there;
>Those Frenchies seek him everywhere.
>Is he in heaven or is he in hell?
>That damned elusive, Pimpernel.
> - 'The Scarlet Pimpernel', Baroness Emma Orkzy
>
>
>

Prev: DS Conversions Next: Re: [FT][SG][DS] Canada, the US Civil War II, and the structure