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[FT] "Old" FB Railguns

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Fri, 4 Dec 1998 20:58:51 -0800
Subject: [FT] "Old" FB Railguns

OK, I actually decided to write this up pretty-like.

Railguns

The To-Hit dice are cored in the same manner as Pulse Torpedoes
Range 0-6, 2+ hits
Range 6-12, 3+ hits
Range 12-18, 4+ hits
Range 18-24, 5+ hits
Range 24-30, 6+ hits

For each hit, roll another die for damage. Add the class of the Railgun
to
the roll. Subtract the target's Armour Level (Kra'Vak type, not human).
Any
roll lower than 1 is treated as a 1.
Roll 1-4, damage = RG class
Roll 5-6, damage = 2 x RG class

That's it.

Now for the number crunchers

Average damage at range

Range	RG1	RG2	RG3
0-6	1.25	2.78	4.58
6-12	1	2.22	3.67
12-18	.75	1.67	2.75
18-24	.5	1.11	1.83
24.30	.25	.556	.917

That would allow us to balance as

Class 1 Railgun, 1 MASS, 2-arc
Class 2 Railgun, 2 MASS, 1-arc
Class 3 Railgun, 4 MASS, 1 arc
POINT COST = MASS x 4(?)

Schoon

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