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RE: KV Railguns vs Armour (NSS system) Pt1/2

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 4 Dec 1998 15:40:08 +1100
Subject: RE: KV Railguns vs Armour (NSS system) Pt1/2

Because that means you would automatically to maximum damage when the
to-hit roll is 6.  If anything, it would need to be a reverse damage
chart when using 1 roll for hits & damage (ie: 2+=3pts, 4+=2pts etc)
otherwise it's just a standard beam weapon by another name.  Not very
alien at all.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves,
Did gyre & gimle in the wabe.
All mimsy were the borogroves,
And mome raths outgrabe.
		       - Lewis Carroll "Through the Looking Glass".

-----Original Message-----
From:	Sean Bayan Schoonmaker [SMTP:schoon@aimnet.com]
Sent:	Friday, December 04, 1998 2:01 PM
To:	gzg-l@CSUA.Berkeley.EDU
Subject:	Re: KV Railguns vs Armour (NSS system)	Pt1/2

>ALTERNATE DAMAGE:
>
>1-3= 1pt; 4-5= 2pts; 6= 3pts (no rerolls)
>Damage Averages at Range:
>		6"	12"	18"	24"	30"	36"	42"    
48"
>		2+	3+	4+	5+	6+	6+	6+     
6+
>RG-1 (2d)	2.77	1.11	-	-	-	-	-      
-
>RG-2 (4d)	5.55	3.33	1.66	0.55	-	-	-      
-
>RG-3 (6d)	8.33	5.55	3.33	1.66	0.55	0.27	-      
-
>RG-4 (8d)	11.11	7.77	5.00	2.77	1.11	0.83	0.55   
0.27
>Pulse Torp	2.92	2.33	1.75	1.16	0.58	-	-      
-

Why not just use the "to hit" roll ans the damage roll as well, and omit
a
step?

Schoon

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