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RE: [FT] Kra'Vak Summary So Far...

From: Rob Paul <rpaul@w...>
Date: Wed, 02 Dec 1998 18:50:28 +0000
Subject: RE: [FT] Kra'Vak Summary So Far...

At 16:51 01/12/98 -0600, you wrote:
SNIP
>That is what I was discussing :-)  How should Level 1 and 2 armor work
>against the Schoon Railgun currently proposed.  The K'V use armor which
has
>to be somehow effective against their own weapons but it should not
make
>ships invincible against their own weapons (the K'V weapons R&D people
would
>work overtime to keep the balance).
SNIP
>So this leaves 3) the to-hit value.  Here the armor level could be
added to
>the dice rolls in effect treating the target as if it were in a more
distant
>range band.  Resulting in smaller Railguns having to be closer to hit
well
>armored ships.  I would rather have armor effect the amount of damage
caused
>instead of the to-hit roll but I don't see any another option for the
Schoon
>type of railgun, anyone else?
>
>So then if this does not work we have 2 options as I stated before: A)
Go
>back to FB style armor or B) Back to a MT style of to-hit roll and then
a
>separate damage roll which is modified by the armor level.
>
>> So how do you feel this type of armour should protect or act agaist
>> Railguns, missiles and torpedoes?
>
>If we keep the armor level concept (which I do like), I would prefer
>Railguns to have a single to-hit roll and a separate damage roll which
is
>modified by armor level, as in MT.  Salvo Missiles and Pulse torps, I
think
>reducing the amount of the damage roll by the armor level as Schoon
stated
>is appropriate.
>
>Dean

How about letting each level of armour absorb a set fraction of the
total
damage from a given attack?  Say, 25% for Level 1 and 50% for Level 2
(or
20% and 40%, or whatever).  A method like that would be quick and
simple,
would act against all weapon types unless specifically stated, and
wouldn't
need book-keeping etc.

A thought on K'V weapons against K'V- it might well be acceptable for
such
weapons to be poor against their own ships if clan fights are common and
they have some of the psychological features discussed on the list
recently-
reduced lethality in intra-species combat is a widespread adaptation. 
It
could be balanced _in K'V clan battles_ by having the K'V undergo some
sort
of reaction test.

Rob

"Rob Paul

Dept of Zoology
Oxford University
South Parks Road
Oxford
(01865) 271124
----------------------------------------------
"Once again, villainy is rotting meat 
before the maggots of justice!"
"

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