RE: [FT] Kra'Vak Summary So Far...
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 1 Dec 1998 20:18:34 -0800
Subject: RE: [FT] Kra'Vak Summary So Far...
Dean Gundberg <dean.gundberg@noridian.com> wrote:
>So how does KV armor Level 1 effect the RG damage routine you have set
up?
>If you subtract 1 point of RG damage per level, class 1 and 2 RGs can
be
>useless. If you throw less dice per level, again the smaller RGs are
>useless.
Good observation. I'm going to have to give it some thought.
>KV armor has to somehow be effective against their own weapons, but not
>totally defeat them. So the only other thing to vary is to have the
armor
>modify the to-hit roll by the armor level, so you have to be closer to
the
>well armored ships to damge them. Is this what we want, armor
modifying the
>to-hit roll?
Nope.
Schoon