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Re: [SG] - Turn Sequence Idea

From: agoodall@i... (Allan Goodall)
Date: Wed, 02 Dec 1998 00:02:44 GMT
Subject: Re: [SG] - Turn Sequence Idea

On Tue, 1 Dec 1998 13:28:44 -0500, Thomas Barclay
<Thomas.Barclay@sofkin.ca>
wrote:

>Of course, my solution was to make you mark some target points so 
>that you weren't watching anywhere and everywhere. A reaction roll is 
>a good substitute, but lacks the flexibility - that is to say you 
>can't concentrate your attention. 

The only problem I had with your Overwatch rules was the extra use of
counters. This is already a counter heavy game, and I found the counters
to be
a little too cumbersome. This isn't a criticism, as your system does
work, but
a personal preference on my part. I thought it pushed things over the
edge for
me.

>Here is a question: If you snap fire, and you have yet to activate, 
>do you lose your activation? Do you lose 1 action? Can you fire again 
>during your activation?

Snap firing loses your entire activation. You gain an advantage from
preplanning (i.e. activating the unit as normal and declaring
Overwatch).

>> 3) Overwatch Fire allows a unit to conduct either Reaction Fire or
Snapshot
>> Fire.
>
>Wherein lies the benefit re: Reaction Fire from the rulebook?

Good point. Okay, it allows a Snapshot Fire without the range modifier
or the
Reaction TEst.

> It costs one action to perform, but the unit could not have 
>performed a
>> Move or Fire action that turn.
>
>I thought you thought it should be two actions? That was what you 
>said above. But one action is fine too - going IP is only 1 action, 
>as is a move or fire - so an action is something significant. 

That was my initial take on it. As I responded and thought about what
Jon
said, I modified it to something closer to the Overwatch rule in FMA.
Unfortunately, I was thinking and modifying as I wrote the message, and
I
don't think I was too clear on that. *S*

It takes 1 action, but you can not fire or move in the other action.
This
allows a unit to reorganize or remove suppression and still go on
Overwatch
(the latter being an important ability). However, I didn't believe the
unit
should be allowed to move before/after going on Overwatch, and it SHOULD
NOT
be allowed to fire before/after going on Overwatch (as that would allow
a unit
to fire twice in a turn).

But, I'm rethinking this, as seen below!!!

>Plus I can move and fire at full effect. Why can't I move to a 
>position and enter overwatch? 

Hmmm, not sure. *L* Originally, I wanted the unit to have to concentrate
on
setting up the overwatch. However, if you allow a unit to reorg, remove
suppression, rally, etc. then I guess it doesn't make sense to prevent
it from
moving.

So, here's how it works:

It costs one action to set up Overwatch. Overwatch must be the last
action of
the activation. The unit can not set up Overwatch if it is suppressed.
The
first action of the turn can NOT be a Fire action.

>I can see a fire restriction. Can I use 
>two overwatch actions on a unit (one for rifles, one for SAW)?

Yes. You can use two actions to set up two Overwatches. Doing so allows
the
SAW and the other weapons to fire at two different targets (or in the
case
where a unit is separated, such as with a wall between them or on either
sides
of a house corner, two different parts of a unit can fire at two
different
targets).

> When using Overwatch Fire to do a Snapshot, a
>> Reaction Test is NOT needed and the range band is NOT modified.
> 
>> I'll let everyone know how this goes... Meanwhile, any comments?
>
>With the exception of not placing overwatch targets (thus allowing 
>apparently a 360 reaction to anything in any range bands) you've 
>defined my overwatch rules more or less..... :)

I guess I have, but without the need for the counters. I guess there are
only
so many ways that Overwatch can be done in SG2 and fit in with the
existing
rule set.

I've also come up with a better Enfilade Fire rule. I'll see how THAT
works
and report on it.

Geez, I'm really looking forward to this Saturday's game!

Allan Goodall		       agoodall@interlog.com

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"


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