Prev: Re: [GZG][FH] Planet types (was Re: Locations of Stars) Next: Re: [GZG][FH] Planet types - atmosphere effects on VTOL's

Re: Asteroid combat [was Re: Planet types]

From: Brian Burger <burger00@c...>
Date: Tue, 1 Dec 1998 12:09:33 -0800 (PST)
Subject: Re: Asteroid combat [was Re: Planet types]

On Tue, 1 Dec 1998, Tony Francis wrote:

> There was a good article recently in one of the UK wargamers magazines
(can't
> remember which) about gaming on the surface of an asteroid. The basic
premise was
> to assume that the asteroid was a rough cube, and thus could be
represented on the
> tabletop by six equal-sized square areas - one for each face of the
cube.

It wouldn't need to be a cube, always. Try a rectagular shape - four
long
narrow sides and two square 'ends' - think the Martian moons.

The other way to do it, slightly more abstractly, is to have the limited
ranges mentioned earlier (24", say) and have the last 4" or 6" of the
band
count as automatic hulldown for the target, to represent the curvature
of
the planetoid.

(I'll have the math checked on this, but it _seems_ right...)

Brian (burger00@camosun.bc.ca)
-- http://www.geocities.com/Area51/Nebula/9774/ --DS2/SG2/games
website--

> By moving
> off the edge of one face you come on at the matching edge of an
adjacent face. IIRC
> there were rules for firing at units which were close (within 2") of
the edge of an
> adjacent face, which presumably would gain hull-down cover or similar.
We're very
> tempted to use this as the basis of a show game next year.
> 
> Tony Wilkinson wrote:
> 
> > At 13:40 30/11/98 -0500, you wrote:
> > >  How about:
> > >
> > >  7) Asteroid/planetoid (really low gravity)
> > >	  No vehicals (except spacecraft).  Infantry movement would
double or
> > tripple.
> > >	 No combat at say 2 feet (24inches) because of the curvature of
the
> > surface...
> > >
> > >Donald Hosford
> > >
> > >
> >
> >	    Ok. Sounds good. At that scale the whole table is literally
the planets
> > surface. I wonder how many people could adapt to that situation and
support
> > units on the left by moving to the right. You'd have to start both
forces
> > well into the middle of the table otherwise they would start off by
facing
> > back to back. Challenge!
> >
> >	    Tony.
> >	    twilko@ozemail.com.au
> 
> 

Prev: Re: [GZG][FH] Planet types (was Re: Locations of Stars) Next: Re: [GZG][FH] Planet types - atmosphere effects on VTOL's