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RE: KV Railguns - Another idea

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 1 Dec 1998 09:13:40 +1100
Subject: RE: KV Railguns - Another idea

Not really, but one advantage is, you only have to roll once to-hit
regardless of RG class, so all shots can be rolled together, instead of
each class being rolled separately.
EG: 2*RG-3 + 4*RG-2 at 15" = 12 die attack hitting on 4+, roll any hits
again for damage (ave: 9pts).
You roll twice for PT damage anyway, so 2 rolls isn't that bad.
Compared to 4 separate rolls for the above shooting under MT.
If we wanted to increase the average damage to 2pts/die, we could use:
1-3=1pt, 4-5=2pts, 6=3pts.  This keeps the same standard mechanic
against MT style KV armour.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves,
Did gyre & gimle in the wabe.
All mimsy were the borogroves,
And mome raths outgrabe.
		       - Lewis Carroll "Through the Looking Glass".

-----Original Message-----
From:	Sean Bayan Schoonmaker [SMTP:schoon@aimnet.com]

Robertson, Brendan <Brendan.Robertson@dva.gov.au> wrote:
>For each die that hits, roll again; 1-3 = 1pt, 4-6 = 2pts.
>(This would allow the addition of KV armour: same effect as old rules)
An interesting idea, but is there any way we can eliminate the second
die roll?
Schoon

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