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[FT] Railgun/Fuel Chat Results

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Fri, 27 Nov 1998 09:07:43 -0800
Subject: [FT] Railgun/Fuel Chat Results

Just thought I'd put in a quick summary of last night's chat for those
who
missed it.

Fuel

We pretty much agreed that purified liquid H2 for a fusion reactor was
the
best bet. The there would either be purification stations in the upper
reaches of gas giant atmospheres, or large specialised skimming ships
which
would then get the raw material to a processing station in orbit.

Scatterguns

We were mostly in agreement that the basic mechanics of the system was
sound, but there either needed to be an increase in point cost and/or a
decrease in effective range to bring them into balance.

Railguns

We came to several tentative agreements on these - subject to some
playtesting. Keep the P-Torp/RG to hit mechanism as is. Roll a number of
dice equal to the class of the RG, less 1 die per 12" of range (yes that
means that the last 6" is wasted), for each individual RG. The number of
dice that result in "hits" equals the damage multiplier. In other words,
a
Class 2 RG at 8" rolls 2 dice, hitting on a 3-6. If both dice "miss"
then
it misses; if one die "hits" then that's 2 points of damage; if both
dice
"hit" then it's 4 points.

...they may have talked about more stuff, but that's when I had to
leave.

Bye all,
Schoon

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