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Re: FTFB Turn Arcs

From: "Chris Lowrey" <clowrey@p...>
Date: Thu, 26 Nov 1998 23:32:33 -0600
Subject: Re: FTFB Turn Arcs



>> The difference is that the maneuver thruster capability of a ship is
half
>> that of the main drive capability.  In essence, if a ship has a main
>drive
>> thrust of 6, it would only have a maneuver thrust ability of 3, so
it's
>> ability to push to any direction, or turn in any direction, is
limited to
>3
>> points.  For instance, if a thrust 6 ship were travelling in
direction 6,
>> the most it could pivot would be to turn to direction 3 or 9, instead
of
>> being able to turn in any direction it wants to.  And if it did the
>above,
>> it couldn't push in any direction because it would have used all of
its
>> maneuver thrust points.
>>
>> This actually makes unmaneuverable ships pay some sort of price.  As
it
>> stands now in the FB, there really is little disadvantage to having
>poorly
>> maneuveralble ships, because all ships can turn on a dime, which we
think
>is
>> ridiculous.
>
>I think I'd say "pay one thrust for two points' turning" but you could
use
>your entire thrust rating to turn, if	you like.
>
That works for me too, but anything that keeps the huge "turrets in
space"
thing  under control is a good idea.  Seriously, what's the disadvantage
without such penalties?  None, as far as we can see.

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