Re: [SG2] EW & Artillery
From: "Chris Lowrey" <clowrey@p...>
Date: Thu, 26 Nov 1998 19:08:18 -0600
Subject: Re: [SG2] EW & Artillery
>1. Allow EW units to jam other EW units. If I'm trying to call for
>artillery, my first action is to get my EW team attached to my command
>squad to target the enemy EW team that's causing all the trouble. I
think
>this is actually covered in the rules - if you check the EW section (I
>think it's around page 52 in the book, but I'm going from memory), EW
units
>can do about 4 different types of things - and I think one of them is
>targeting other EW units.
>
It's in the rules, page 52.
>2. How 'bout this - use the EW vs. comms roll with the dice imbalance
as
>it is. The comms. roll must be successful to get support at all. If
the
>EW roll beats the comms. roll by less than double, the deviation
distance
>for the support fire is DOUBLED. If the EW roll beats the comms. roll
by
>double or more, the support fire is LOST. This represents the EW
attack
>being partially or fully successful. And it still only requires one
dice
>roll - to keep it simple.
>
I'd think just normal die rolls would be sufficient.