Re: Railgun Goals II
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Thu, 26 Nov 1998 06:51:03 -0800
Subject: Re: Railgun Goals II
>> 1) Roll d6s vs. a target number. Both target number and number of
dice
>> decreases with range.
>>
>XXX
> A variation of the 'Shotgun Effect'. using more than one die to
>determine damage at range, rather than simply reducing the damage on
the
>single die. This will work. JTL
We could say 6" range bands where target # drops by one for each band,
and
number of dice drops one for each two bands. 0-6" hits on a 2-6. 6-12"
on a
3-6, etc. That gives a class 1 RG a 0-12 range, class 2 RG 0-24, etc. It
somewhat matches beam ranges, which I think is good.
>> 3) Target thrust capability determines number of dice thrown, which
score
>> against a target number that decreases with range. # of hits may
determine
>> damage multiplier. [This is sort of a variation of #1]
>XXX
> A somewhat more simple comcept, but with the same theme, would
>be: see chart.
I'm against charts of modifiers. I'd rather keep it really simple.
Besides,
verying the number of dice and modifying the roll with target thrust
produces very different results.
Say that regardless of class, RGs roll:
4 dice for Thr 1-2
3 dice for Thr 3-4
2 dice for Thr 5-6
1 die for Thr 7+
Combine it with the above concept of varying hit # with range...
Range 0-12: 2+ hits
Range 12-24: 4+ hits
Range 24-36: 6 hits
That's a VERY different mechanic which I think addresses many of the
concerns
Then say that the number of hits determines the damage multiplier... I
like it.
Schoon