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Re: [SG] Ambushing was RE: [SG2] Need Help with Scenario OOB!

From: "Neil" <rppl@p...>
Date: Sun, 22 Nov 1998 15:18:53 -0800
Subject: Re: [SG] Ambushing was RE: [SG2] Need Help with Scenario OOB!



----------
> From: Glover, Owen <oglover@mov.vic.gov.au>
> To: 'FTGZG-L@bolton.ac.uk'
> Subject: [SG] Ambushing was RE: [SG2] Need Help with Scenario OOB!
> Date: Saturday, November 21, 1998 5:04 PM
> 
> 
> 
> -----Original Message-----
> From: agoodall@interlog.com [mailto:agoodall@interlog.com]
> Subject: [SG2] Need Help with Scenario OOB!
> 
> 
> >The scenario will be based on the Traveller universe, and I will
publish
> >Striker to SG2 conversions soon thereafter. Anyway, the scenario is
an
> ambush
> >scenario. A TL14 Merc unit is attacking a convoy of TL12 soldiers in
> tracked
> >APCs (unmodified Roco Marder 1A3s). For the non-Traveller players
amongst
> you,
> >TL stands for Tech Level, so one side will be further ahead tech wise
than
> the
> >other. 
> 
> Well, a question here first; what is the purpose of the ambush. If the
> objective is to DESTROY the convoy then the force ambushing should not
> necessarily be smaller. The ADF definition of an ambush is simply:
>  "An ambush is a surprise attack by a force lying in wait. It is
usually
a
> brief encounter and does not require the capture or holding of ground"
> 
> The aims of ambushing are as follows:
> 
> a.To Kill the Enemy. Well laid ambushes are an effective way in which
to
> kill the enemy. They offer the opportunity to inflict high casualties
on
the
> enemy with minimum resources.
> 
> b.To Disrupt Enemy Movement. Ambushes may be used in front of and
behind
the
> forward edge of the battle area. A series of successful ambushes will
> disrupt the enemy's freedom of movement.
> 
> c.To Gain Information. Ambushes can be laid as a means of obtaining
> information about the enemy or to capture a prisoner.
> 
> d.To Provide Security. Continued success in ambushing will restrict
enemy
> movement and will reduce his ability to obtain information.
> 
> If you are using a small specialist force then it might be more
appropriate
> to employ a 'mechanical ambush' this is one where the main firepower
into
> the killing ground will be Command Detonated Mines (CMD) and/or the
Remote
> Launched GMS both of which are included in the SG rules. The small
forces
of
> infantry will be there to do the actual initiation and whatever follow
up
> you have. If the mission is DESTROY then they might clean up any
surviving
> infantry. If they are after information then perhaps a team need to
search a
> command vehicle to recover something.
> 
> >Okay, here's the initial layout. I will be fielding probably 6 squads
of
> the
> >TL12 guys, with one command squad. I can run with six or seven APCS.
I
was
> SNIP
> SNIP
> >The TL14 guys are the ones I haven't decided upon. They will have
probably
> >PGMP-14s, which are REAL BIG guns. Think plasma support guns, but for
each
> >guy. Probably D12 armour. Each of them can do big damage to the APCS.
> 
> The problem I see with only four squads is that you can only engage
four
of
> the enemy vehicles simultaneously. The purpose of hiting a vehicle
patrol
of
> 6 or 7 APCs is to hit them all simultaneously. Inflict overwhelming
damage
> to the enemy force before they can react and take actin to regain the
> initiative.
> 
> I would suggest that you have squad for squad or at least enough
squads
and
> Detachments to be able to hit every vehicle in one go. Don't forget
the
use
> of some Anti-Pers mines to deal with dismounting infantry too.
> 
> If you wish to be accurate you should be allocating some squads to
flank
and
> rear security as well!
> 
> If you are ambushing vehicles then you damn well better have vehicles
of
> your own to RV with for a quick get away or else have some sort of
good
> withdrawal route; say through swamp or jungle that vehicles will be
unable
> to follow up. Remember all mission orders have an "Actions On" phase.
> 
> In the end I wouldn't get too concerned about the tech level
difference.
If
> the ambush is well planned and initiated correctly the PGMPs should
only
> need to get one shot off.
> 
> Er, may I ask what size table you are playing on as 7 vehicles spread
out
at
> a minimum of 50m (5 inches on table) means that the convoy will take
up a
> minimum of 30 inches!! Your 4 squads are going to be VERY spread out
and
the
> last vehicle will have barely gotten on-table before teh ambush goes
off!
> 
> Looking forward to seeing the pickies anyway.
> 
> Good luck,

I was wondering if you had considered any Traveller/Dirtside
conversiions
as well, I've been playing around with a few ideas and was curious to
see
what others had done (Zhodani teleport commandos anyone) ?
	Neil

> Owen


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