Next: RE: [SG2] [DS2] Logistics

Re: Fleet Control System

From: John and Roxanne Leary <realjtl@s...>
Date: Sun, 01 Nov 1998 09:13:49 -0800
Subject: Re: Fleet Control System

Sean Bayan Schoonmaker wrote:
> 
> Thomas Barclay <Thomas.Barclay@sofkin.ca> wrote:
> 
> [snip]
> 
> >> Each point gained from a FCS allows you to hold back movement
> >> of one ship. Movement for all other ships is plotted for both
> >> players, and these ships then move. Then, both players get to
> >> plot and move ships designated by the FCS.
> 
> I like this idea much more than the rewrite idea. Instead of allowing
a
> player to peek, they simple wait until after all the other ships have
moved
> before writing their orders.
> 
> This makes a player have to guess which of his ships he thinks are
going to
> be in the thick of it, and hold their movement accordingly.
> 
> Schoon

     Save some time for both sides, just have the ships use a 'free
form' movement after all ploted ships have moved. (But I suggest 
that the lower thrust ships move first.)

Bye for now,
John L.


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