Re: Fleet Control System
From: John and Roxanne Leary <realjtl@s...>
Date: Sun, 01 Nov 1998 09:13:49 -0800
Subject: Re: Fleet Control System
Sean Bayan Schoonmaker wrote:
>
> Thomas Barclay <Thomas.Barclay@sofkin.ca> wrote:
>
> [snip]
>
> >> Each point gained from a FCS allows you to hold back movement
> >> of one ship. Movement for all other ships is plotted for both
> >> players, and these ships then move. Then, both players get to
> >> plot and move ships designated by the FCS.
>
> I like this idea much more than the rewrite idea. Instead of allowing
a
> player to peek, they simple wait until after all the other ships have
moved
> before writing their orders.
>
> This makes a player have to guess which of his ships he thinks are
going to
> be in the thick of it, and hold their movement accordingly.
>
> Schoon
Save some time for both sides, just have the ships use a 'free
form' movement after all ploted ships have moved. (But I suggest
that the lower thrust ships move first.)
Bye for now,
John L.