Prev: Re: [FT] SOF Insertion Next: re: space mirrors

[SG2] [DS2] A list of questions on TOE and logistics

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sat, 31 Oct 1998 15:39:42 -0500
Subject: [SG2] [DS2] A list of questions on TOE and logistics

1. What level are Mobile Hospitals attached at? 

2. How big is a typical Mobile Hospital unit? Someone got a breakdown 
of staffing/vehicles?

3. In a modern setting, IFV crew are 
	A) part of the infantry unit they transport (each vehicle crew
part
	of a squad
	B) part of the infantry unit they transport as a separate
transport 
	platoon
	C) really not part of their unit, rather part of an attached 
	armoured unit under another OIC

4. Logistics people (not counting line infantry, snipers, medics, 
combat vehicle crew, air defence, artillery, or engineers, but 
includign mechanics, cooks, logistics, other trades, etc). 
	A) How many in an inf  platoon? (I suspect none)
	B) How many in an inf Company? (attached to Company?)
	C) How many in an inf Battalion? (attached to Battalion?)
	D) How many in an inf Division? (attached to Division?)
I'm looking to figure how many men and how much equipment is in a 
Division/Company/Platoon/Batallion for tranpsort reasons in FT. I 
think I have the combat parts down (veh, air def, arty, eng, snipers, 
ew, medics, and infantry) but I don't know about the other services 
numbers. (and equipment)

5) What percentage of unit mass represents a months operational 
supplies (yes this is complex, but has anyone an idea of what would 
be a good 'fudge' that we can use that is simple)? This would cover 
food, fuel, medical supplies, spare parts, and any other operational 
spares. 

I ask this last because I did a quick calc and figured about 1450 Cap 
Points for my Infantry batallion (not counting the logistics guys, 
any supplies to speak of, or any organic batallion air units, but 
with all the other stuff like engineers, CEVs, EW guys and vehicles 
etc in place). So what percentage of this would be required on a 
monthly basis for 
	A) High Tempo Operations
	B) Normal Tempo Operations
	C) Low Tempo (Conservative) Operations
So then I can use FT shipping capabilities and losses to determine if 
units should have ammo restrictions, should lack in resupply, etc. 
(You can't bring your tank to the fight, as your freighter with the 
fuel on it was taken by a privateer). 

Anyone in logistics got a suggestion? I'd take the following guesses:
1. Initial operting supplies should be at least a month of operations 
(this represents depoting for a bad outcome, not supplies one expects 
to use because supplies should start arriving immediately). 
2. Some tentative numbers: 
	Initial supply: Multiply all CP of the force x2. This represents
all 
the Kit not seen on the battlefield. For examplemy 1450 Batallion 
would have another 1450 in tents, etc. etc. This includes the  
month depoting of supplies. 
	Resupply: Each month, consumption will be 

In Hot/High Tempo situation: 50% (lots of expendables plus 
replacements)
In Moderate/Normal Operations: 33%
In Conservative Operations: 20%

If you fall short of the Tempo of your War (ie the enemy is 
pursuing a high tempo war but you are only getting 40% supplies), 
you should start suffering effects. Worse if you are two levels 
down. Even worse if you can't make the minimum 20% contribution 
because then whole units may either not be capable of operations or 
actually disband/disintegrate. 
		
(So if you have better resupply, you can 'push' the enemy and he 
starts operating with penalties). 

Now, how to integrate good/bad supply choices:
If you need offplanet supply for vehicle parts or something high tech 
you can't make locally, add 5% for each vehicle type or major system 
that you can't supply (I can't build DFFG/s and grav units for my 
units, add 10%). 

Either use the equipment quality rating or come up with a separate 
general quality rating for unit equipment (so you can have good 
equipment quality but poor maintenance - works great, when it works). 

In this case, in general terms, for each major system you have that 
has a basic maintenance (poor quality), add 5% to your supply 
requirement. For each major system that is superior, subtract 3%. If 
using primitive and advanced, use 10% and 5% respectively. 

This should allow those interested in campaign games to calculate 
their supply requirements roughly. This way one can determine if it 
is adequate and how much of the budget should be spent not on BCs but 
on transports!!!! and how important convoy defence is vis a vis 
engaging enemy battle lines. And it means if you chose to fight a 
pyrhic battle, you may be dooming yourself in the long run. 

Tom. 
/************************************************
Thomas Barclay		     
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255

 "C makes it easy to shoot yourself in the foot.  C++ makes
 it harder, but when you do, it blows away your whole leg."
 -Bjarne Stroustrup
**************************************************/


Prev: Re: [FT] SOF Insertion Next: re: space mirrors