[DS] [SG] was RE: [DS and SG] Regiments of the Crown
From: "Glover, Owen" <oglover@m...>
Date: Mon, 26 Oct 1998 12:20:05 +1000
Subject: [DS] [SG] was RE: [DS and SG] Regiments of the Crown
Hoping this isn't going off thread, but....
Snipers in SG are probably going to be very rarely seen. Snipers
traditionally (and doctrinally) engage at very long ranges; 500m plus.
the Sniper ranges are double normal range bands. So, given a Veteran
figure, long range is 5 range bands ie 100 inches, 4 range bands is 80
inches and 3 range bands 60 inches! So, in most average sized games on a
6'x4' or 8'x6' table there is very little scope (forgive the pun) to
a sniper team except in a very static manner.
Given that most tasking for snipers involves only a little of the actual
shot and more of the moving into a position and then moving out again,
demand for the marksmanship skill is not as high as the demand for the
skilled concealment. The Australian Army Sniper course has a final test
known as a Stalk. If the actual shot, move into position or withdrawal
seen then the result is a fail. This is reagardless of accuracy of the
Dealing with a well trained experienced professional sniper is a Platoon
Commanders nightmare. Pull back and do an Arclight!!
From: Thomas Barclay [mailto:Thomas.Barclay@sofkin.ca]
Subject: Re: [DS and SG] Regiments of the Crown
>If I could read history (and some can), and saw the effect of snipers
>from the Roman age up to the latest wars, I think I'd be a fool for
>trying to put together a formation without an organic sniper
>component. You may have to recruit from Kentucky mountain boys,
>Colonials who hunt for a living, and other sorts that are out in the
>bush a lot, but the pool is big enough (given the # of colonies and
>the small, professional armies being fielded) to assure at least a
>sniper presence. Only takes one team on a battlefield to put enemy
>command, artillery, and comms units at risk.